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DCC RPG Quick Start Rules

DCC RPG Quick Start Rules


At long last, the DCC RPG quick start rules! These starter rules were written specifically to introduce judges and players to the DCC RPG system. In some areas, rules have been condensed and simplified. These rules will serve primarily to get characters through their first level 0 adventure and their first level 1 adventure. Although the rules go up to level 2, for the full DCC experience...   [click here for more]
Goodman Games  $1.99

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DCC Lankhmar: Masks of Lankhmar

DCC Lankhmar: Masks of Lankhmar


The Goodman Games Kickstarter for DCC Lankhmar is live now! Search "Lankhmar" on Kickstarter to find it. Pledge your support while the stretch goals are strong! Authorized by the estate of Fritz Leiber! A level 1 adventure for DCC RPG A heist gone wrong brings an unlikely group of thieves together and sets...   [click here for more]
Goodman Games  $7.99 $2.00

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DCC Lankhmar: Patrons of Lankhmar

DCC Lankhmar: Patrons of Lankhmar


The Goodman Games Kickstarter for DCC Lankhmar is live now! Search "Lankhmar" on Kickstarter to find it. Pledge your support while the stretch goals are strong! Authorized by the estate of Fritz Leiber! From beneath the Outer Ocean, from out of the depths of the Great Salt Marsh, and...   [click here for more]
Goodman Games  $7.99 $2.00

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DCC Lankhmar: Through Ningauble's Cave

DCC Lankhmar: Through Ningauble's Cave


The Goodman Games Kickstarter for DCC Lankhmar is live now! Search "Lankhmar" on Kickstarter to find it. Pledge your support while the stretch goals are strong! Authorized by the estate of Fritz Leiber! Tread in the footsteps of the legendary Fafhrd and the Gray Mouser! Through Ningauble’s Cave is the first release in the Dungeon...   [click here for more]
Goodman Games  $7.99 $2.00

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Age of Cthulhu: Transatlantic Terror

Age of Cthulhu: Transatlantic Terror


This short scenario for Call of Cthulhu works in any campaign where the investigators must undertake trans-Atlantic travel. A trio of Serpent People sorcerers is crossing the Atlantic aboard the R.M.S. Adriatic, and they have a sinister agenda. The investigators stumble across their plan while trapped aboard the seafaring vessel… ...   [click here for more]
Goodman Games  $3.99

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Level Up #1

Level Up #1


Level up your 4E game! Level Up is the official 4E RPG magazine from Goodman Games. Covering all things 4E, Level Up includes adventures, character options, new monsters, Azagar’s Advice for Adventurers, and the endearing wisdom of Dear Archmage Abby. GMG9101, $4.00 ...   [click here for more]
Goodman Games  $4.00

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Level Up #3

Level Up #3


Level up your 4E game! Level Up is the official 4E RPG magazine from Goodman Games. Covering all things 4E, Level Up includes loads of content! Issue #3 includes: Blackdirge’s Bestiary: The Ugly Side of Fey Last Call at the Blind Tyrant: a level 14 adventure PC Pearls: The Knave Multicass Amon, Lord of Wrath Amethyst Extras: Beauty in Shadow Regular features, including Azagar’s...   [click here for more]
Goodman Games  $4.00

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Character Codex

Character Codex


Now updated to be form-fillable! Record your rise from apprentice to archmage with this character codex! Extremely useful for characters of any class, this book provides a record of your character that can expand as your character does. It includes plenty of room for all your hero's statistics, equipment, cohorts, and magic items, and even has an adventure journal and a place to design...   [click here for more]
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DCC RPG Free RPG Day 2012

DCC RPG Free RPG Day 2012


DCC RPG Free RPG Day 2012 Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page… Kick off a new generation of classic adventure with DCC RPG! This Free RPG Day module includes...   [click here for more]
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DCC RPG Free RPG Day 2016

DCC RPG Free RPG Day 2016


DCC RPG Free RPG Day 2016 The Free RPG Day 2016 offering contains two new adventures for DCC RPG. Each of these adventures expands the direction of DCC RPG for an exciting new setting: the first is the world of Fritz Leiber’s Lankhmar, and the second is Mutant Crawl Classics! The Madhouse Meet is a level 1 adventure for DCC Lankhmar by Michael Curtis. It throws a group of beginning...   [click here for more]
Goodman Games  $4.99

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DCC RPG Free RPG Day Adventure Starter

DCC RPG Free RPG Day Adventure Starter


Glory & Gold Won by Sorcery & Sword You’re no hero. You’re a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return...   [click here for more]
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DCC RPG/Xcrawl Free RPG Day 2013

DCC RPG/Xcrawl Free RPG Day 2013


Goodman Games once again presents excellent adventures for Free RPG Day! For DCC RPG, the Free RPG Day module features The Imperishable Sorceress, a level 1 adventure by Daniel Bishop! As the adventurers pass through a mundane door, they are startled to find themselves unexpectedly in a frozen landscape. A distant woman’s voice whispers a welcome, and the characters are thrust into a tale of...   [click here for more]
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DCC RPG/Xcrawl Free RPG Day 2014

DCC RPG/Xcrawl Free RPG Day 2014


This year’s Free RPG Day release from Goodman Games has two great adventures inside: For DCC RPG, this year’s module features Elzemon and the Blood-Drinking Box, a level 1 adventure by Terry Olson. Seeking the favor of a powerful wizard, the party agrees to steal an artifact from a rival’s sanctum. The wizard requires, however, that PCs “feed” the artifact lawful blood...   [click here for more]
Goodman Games  $4.99

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DM Campaign Record (4E)

DM Campaign Record (4E)


Now updated to be form-fillable!   An indispensible playing aid, this campaign tracker is an essential tool for fourth edition DMs. Gone are the days of paper scraps and loose-leaf notebooks! The DM Campaign Record is a carefully designed booklet with space to record all information about an ongoing campaign: NPC stats, XP tracking, session logs, character reference, world...   [click here for more]
Goodman Games  $4.99

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Hero's Handbook: Immortal Heroes

Hero's Handbook: Immortal Heroes


Epic heroes travel roads that spiral through the cosmos like the spokes of a wheel; where the journey begins is often unique and far-flung, but the destiny of great heroes has but one unavoidable conclusion — immortality. Some reach the journey’s end by slaying mighty enemies, others by fulfilling epic quests or discovering long lost secrets and ancient treasures. Still others turn the...   [click here for more]
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Maximum Xcrawl: BostonCrawl

Maximum Xcrawl: BostonCrawl


Bang out and ship up to Boston! Ladies and gentleman, it’s the game that turns brass dragons green with envy, Maximum Xcrawl! Powered by the mighty Pathfinder gaming engine, Xcrawl is where dungeon hack and slash goes prime time and sells advertising space on the cooling corpses of your enemies. The BostonCrawl is the first full-lethal event of its kind to be held in Beantown, and the locals...   [click here for more]
Goodman Games  $4.99

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Maximum Xcrawl: Dungeon Detonation

Maximum Xcrawl: Dungeon Detonation


Xcrawl, the game that can dance you to death with a Twerker Berserker©, is proud to present Dungeon Detonation 2014! Now powered by the mighty Pathfinder gaming engine, Xcrawl is more fun than ever! Tis another ultra fun challenge designed to make your players cry for mercy and laugh out loud in the same breath! Strap on your armor, cue your theme music, call your agent, and tell them to...   [click here for more]
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Maximum Xcrawl: Studio City Crawl

Maximum Xcrawl: Studio City Crawl


Xcrawl, the game that got expelled from college for throwing a spring break anhkhegger, is back! Now powered by the mighty Pathfinder gaming engine, Xcrawl is more fun than ever! Maximum Xcrawl: Studio City Crawl is just a tiny taste of all the amazing adventures to come. Strap on your sword, call your agent, and get ready for victory and a lifetime of red carpet interviews and Scrooge...   [click here for more]
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Xcrawl: BostonCrawl (DCC RPG Edition)

Xcrawl: BostonCrawl (DCC RPG Edition)


Bang out and ship up to Boston! Ladies and gentleman, it’s the game that turns brass dragons green with envy, Maximum Xcrawl! Powered by the mighty Pathfinder gaming engine, Xcrawl is where dungeon hack and slash goes prime time and sells advertising space on the cooling corpses of your enemies. The BostonCrawl is the first full-lethal event of its kind to be held in Beantown, and the locals...   [click here for more]
Goodman Games  $4.99

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Xcrawl: Dungeonbattle Brooklyn (DCC RPG Edition)

Xcrawl: Dungeonbattle Brooklyn (DCC RPG Edition)


Remember the good old days, when orcs were just orcs, dungeons were just dungeons, and bone-sucking pit slime did 1d6 damage, just like everything else in your campaign world? Well those days are good and gone, sucker. Xcrawl is a world of sell-out superstar adventurers, corporate-sponsored action and live-on-pay-per-view mayhem. Enter at your own risk because if you die... YOU DIE! In Dungeonbattle...   [click here for more]
Goodman Games  $4.99

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Dungeon Crawl Classics Judge's Screen

Dungeon Crawl Classics Judge's Screen


This 6-panel judge’s screen contains three pieces of original full-color artwork by Doug Kovacs, showcasing the strange places that DCC RPG can take you, and three panels of the most-used tables and reference materials for DCC RPG. It’s a must-have for every GM! GMGFRPGD15, 3-panel screen (6 page PDF), $5.99 ...   [click here for more]
Goodman Games  $5.99

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MA: Book of Handouts

MA: Book of Handouts


16 Scenes to Show Players This booklet contains 16 illustrations suitable for showing players in a Metamorphosis Alpha session. Each image was described by James M. Ward then illustrated by Jim Holloway. It’s up to the gamemaster to determine how they’re used in his adventures! Rules Set: Metamorphosis Alpha (1976 edition) Writer: James M. Ward Artist: Jim...   [click here for more]
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MA: Creatures & Gadgets

MA: Creatures & Gadgets


Dealing with the unexpected is a constant game feature in Metamorphosis Alpha. The creatures and devices presented in this product add a lot of spice to a game that is already filled with dangers and interesting encounters. Everyone who has played Metamorphosis Alpha knows that Wolfoids are bad news no matter how polite and agreeable they present themselves to a party. Enjoy what you can of this material...   [click here for more]
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MA: Death Ziggurat in Zero-G

MA: Death Ziggurat in Zero-G


This is the only home you’ve ever known. They call it the Silver Waste—a desert sea of silvery dunes blasted by endless sandstorms during the day and freezing temperatures at night. For generations, your tribe has clung to life in a concrete building subsisting on the trickle of edible goo spewing from a broken replicator. You and the other hunters vie against rival mutant tribes and hungry...   [click here for more]
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MA: Game Master's Screen

MA: Game Master's Screen


This three-panel GM screen is everything you need to run a game using the 1976 edition of Metamorphosis Alpha! Rules Set: Metamorphosis Alpha (1976 edition) Writer: James M. Ward Cover artist: Lester Smolenski GMG4392, 3-panel double-sided GM screen, color, $5.99 ...   [click here for more]
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MA: Robots Among Us

MA: Robots Among Us


When the colonization starship Warden entered a radiation cloud, every aspect of the ship was corrupted or drastically transformed. The biological mutations have been discussed at length. But the impact on the thousands of robots onboard has never been fully explored! The starship Warden carried robots stored away to help humankind settle a new world, huge factories intended to manufacture still...   [click here for more]
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MA: The Android Underlords

MA: The Android Underlords


An all-new adventure for Metamorphosis Alpha, the first sci-fi RPG created by James M. Ward in 1976! The Knower of All Things has been kidnapped! Mysterious agents have abducted the village shaman in the dead of night, leaving a hideous trail in their wake. Now it is up to the bravest and strongest members of the tribe to rescue the shaman before he falls victim to his captors’ nefarious plans....   [click here for more]
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MA: The Captain's Table

MA: The Captain's Table


An all-new adventure for Metamorphosis Alpha, the first sci-fi RPG created by James M. Ward in 1976! Among the descendants of the original passengers of the Starship Warden, a spiritual belief system has flowered that began as a form of ancestor worship. So when an unexpected holo-egg projects a larger-than-life vision of Captain Jameson - one of the five original captains of the Warden - the rag-tag...   [click here for more]
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MA: The Level of the Lost

MA: The Level of the Lost


An all-new adventure for Metamorphosis Alpha, the first sci-fi RPG created by James M. Ward in 1976! Venture into forgotten territory! When a long-sealed section of the Warden is opened and a renowned explorer goes missing, new opportunities arise for adventure and danger. Rumor has it that one of the fabled Command Rings, potent artifacts of old that grants the wearer complete control over the drifting...   [click here for more]
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MA: The Long Hard Mile

MA: The Long Hard Mile


Metamorphosis Alpha: The Long, Hard Mile A Solo Adventure This short adventure is designed to be run solo, or can also be used in a traditional Metamorphosis Alpha game. From the foreword by author James M. Ward: I have never written an MA adventure like this one before. In the fourth version of the MA rules I presented a storyline where the ship runs into an invisible...   [click here for more]
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MA: The Mutation Manual

MA: The Mutation Manual


Metamorphosis Alpha: The Mutation Manual A Character Sourcebook This incredibly useful supplement features more than 200 new mutations for Metamorphosis Alpha! From the foreword by James M. Ward: This is the one product that MA players have been asking for since the game came out 38 years ago. Mutations are fun to play and fun for the Game Master to run as well. I feel...   [click here for more]
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MA: Warden Adventures

MA: Warden Adventures


Metamorphosis Alpha: Warden Adventures A Series of Encounters This adventure module contains eight two-page mini-encounters that provide all the material that a Game Master needs to run several fun evenings’ worth of adventures. These adventures are designed to be placed anywhere on the Starship Warden. They can be run individually or connected together as part of a larger game....   [click here for more]
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MA: Warden Armory

MA: Warden Armory


Metamorphosis Alpha: The Warden Armory A Sourcebook This sourcebook includes more than 150 pieces of new combat equipment for Metamorphosis Alpha! Dozens and dozens of weapons, plus armor and shields; bots, droids, and drones; vehicles and exo-skeletons; and a few other miscellaneous items. From the foreword by author James M. Ward: This is a work of science...   [click here for more]
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MA: What Are The Prisoners of Rec-Loc-119?

MA: What Are The Prisoners of Rec-Loc-119?


An all-new adventure for Metamorphosis Alpha, the first sci-fi RPG created by James M. Ward in 1976! Life is cruel and unforgiving, which is why you banded together to survive the hostilities of the world around you. One such hostility is One-Nineteen, a sentient computer that is now determined to fulfill its programming, regardless of how many humans must die in the process. One-Nineteen employs...   [click here for more]
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Complete Guide to Velociraptors

Complete Guide to Velociraptors


Velociraptors are not the largest dinosaurs, nor the strongest, nor the scariest. A tyrannosaur can eat a tribe of velociraptors for dinner, a brachiosaur shakes the earth with every footstep, and a kronosaur can swallow a boat whole. Yet velociraptors are the most feared of all dinosaurs, for a single reason: they are smarter than humans. Homo sapiens' tool-using opposable thumb is its only...   [click here for more]
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Dungeon Crawl Classics #35A: Halls of the Minotaur (mini-module)

Dungeon Crawl Classics #35A: Halls of the Minotaur (mini-module)


An Adventure for 0-Level Characters The adventure Halls of the Minotaur was originally published in the limited-run boxed set DCC #35: Gazetteer of the Known Realms, which has been out of print for many years. Long been sought after by collectors, Halls of the Minotaur is finally being reprinted in a stand-alone format! This limited-edition “mini-module” reproduces the original...   [click here for more]
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Dungeon Crawl Classics #66.5: Doom of the Savage King

Dungeon Crawl Classics #66.5: Doom of the Savage King


Dungeon Crawl Classics #66.5: Doom of the Savage Kings A Level 1 Adventure At long last, the first adventure ever published for DCC RPG is now available! This is the updated second printing that was first released at Gary Con 2014. It features a fresh edit and several new pieces of art! High above the windswept moors and darksome woods, the village of Hirot is under siege....   [click here for more]
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Dungeon Crawl Classics #67: Sailors on the Starless Sea

Dungeon Crawl Classics #67: Sailors on the Starless Sea


Dungeon Crawl Classics #67: Sailors on the Starless Sea A 0-Level Adventure Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl...   [click here for more]
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Dungeon Crawl Classics #68: People of the Pit

Dungeon Crawl Classics #68: People of the Pit


A Level 1 Adventure It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The Great Beast strikes with intelligence: bands of...   [click here for more]
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Dungeon Crawl Classics #69: The Emerald Enchanter

Dungeon Crawl Classics #69: The Emerald Enchanter


A Level 2 Adventure Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the grounds...   [click here for more]
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Dungeon Crawl Classics #70: Jewels of the Carnifex

Dungeon Crawl Classics #70: Jewels of the Carnifex


A Level 3 Adventure At the end of a forgotten back alley, in the weird and otherworldly marketplace of faiths known as the Bazaar of the Gods, stands the ruins of a forgotten chapel. Once the cult of the Carnifex was celebrated throughout the City of a Thousand Gates. But a band of holy warriors rose against the cult of executioners and torturers, casting down her signs and scattering her devotees...   [click here for more]
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Dungeon Crawl Classics #71: The 13th Skull

Dungeon Crawl Classics #71: The 13th Skull


A Level 4 Adventure Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke. Now, generations hence, the daughter of Duke Magnussen XIII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the...   [click here for more]
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Dungeon Crawl Classics #72: Beyond the Black Gate

Dungeon Crawl Classics #72: Beyond the Black Gate


A Level 5 Adventure Summoned by a coven of foul witches, the adventurers are bid through the Black Gate and across the multiverse, in pursuit of the crown of the fallen Horned King. There, in the icebound gloom of Thrice-Tenth Kingdom, they must pit their wits and brawn against his dread servants. His sullen citadel looms above the darksome woods and elfin ice caves, ruling over the mystic...   [click here for more]
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Dungeon Crawl Classics #73: Emirikol Was Framed!

Dungeon Crawl Classics #73: Emirikol Was Framed!


A Level 4 Adventure The mad wizard Emirikol is terrifying the city! Striking without reason and sending his winged apes to slaughter the populace, the famous archmage has gone too far. Now a coffer of jewels is offered to those who would dare defeat him. The ever-changing walls of his Shifting Tower are guarded by a host of diabolical traps, fiendish guardians, and unimaginable terror. Will...   [click here for more]
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Dungeon Crawl Classics #74: Blades Against Death

Dungeon Crawl Classics #74: Blades Against Death


A Level 4 Adventure Punjar: wide-eyed madmen stalk the streets pronouncing the end of days, mail-clad priests crush the skulls of heathens underfoot, and timorous virgins are offered up in sacrifice within sooty temples. But even the greatest of shining temples and the strangest of mystery cults don’t dare to challenge the terrifying finality of Death. Until now. In Blades Against Death,...   [click here for more]
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Dungeon Crawl Classics #75: The Sea Queen Escapes

Dungeon Crawl Classics #75: The Sea Queen Escapes


A Level 3 Adventure Evil lurks beneath the ocean! For years it has slumbered, but now it rises once again, threatening to wash over the surface world like a monstrous wave. Only a handful of stalwarts stand between the nefarious schemes of the deep and a world drowned in sorrows, but first they must navigate a wizard’s sanctum, a magical prison, and the most unusual dungeon they’ve...   [click here for more]
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Dungeon Crawl Classics #76.5: Well of the Worm

Dungeon Crawl Classics #76.5: Well of the Worm


A Level 1 Adventure In ages long past and best forgotten, the world was ruled by worms. Deep within dreaming jungles, and high atop monolithic temples, fell priests sacrificed the blood of man and his kith to the mammoth war-worms. One wizard would return the world to the rule of the worm. From deep within the blood-soaked earth, calling upon the spirits of the slain and blood of the dying,...   [click here for more]
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Dungeon Crawl Classics #76: Colossus, Arise!

Dungeon Crawl Classics #76: Colossus, Arise!


A Level 8 Adventure Giants stalk the shifting sands as the lost city of Stylos awakens from its deathless slumber. The Fourth Age of Man is at hand! All that stands between the gigantic hordes of Stylos and their conquest of the world is your band of adventurers. Sinister traps, implacable foes, and the crushing tread of the dread Colossus all lurk within these pages, eager to test the courage...   [click here for more]
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Dungeon Crawl Classics #77.5: The Tower Out of Time

Dungeon Crawl Classics #77.5: The Tower Out of Time


A Level 2 Adventure From out of the past comes an ancient evil to plague the present! A mystifying tower crowned by a blinding blood-red light has appeared in the forest, arriving as a never-before-seen comet burns in the sky above. Is its arrival a harbinger of terrible times ahead? Only those heroes brave enough to confront what lurks behind the inexplicable walls of the Pharos of Scales...   [click here for more]
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Dungeon Crawl Classics #77: The Croaking Fane

Dungeon Crawl Classics #77: The Croaking Fane


A Level 3 Adventure For as long as men remember, the Lord of Evil Amphibians carried out unspeakable rites in his squatting temples situated far from civilization. Tales of human sacrifice, squirming servants, and rich but loathsome treasures were whispered of his followers. Now, unexpectedly, his servants have seemingly vanished, leaving behind their fanes to molder in the marshes. A brave...   [click here for more]
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