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For years, legendary gaming icon Colonel Lou Zocchi has sold the esoteric 50-sided die at his convention booths. Now Goodman Games brings you, at long last, Fifty Fantastic Functions for the D50! This entertaining book contains more than 50 entries describing how to use the D50. Ranging from randomized tables to customized game mechanics, this book will ensure everyone at your table can’t wait to... [click here for more] |
Goodman Games |
$9.99
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Systems-Neutral Tools for Every Game Master
GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed!
Inspiration and Perspiration
This 80-page collection of tricks and tips is systems-neutral, so you can play it with any role playing game you choose.... [click here for more] |
Goodman Games |
$11.99
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Goodman Games Gen Con 2014 Program Book
Our annual Gen Con program guide enters its second year with a whopping 96 pages of jaw-dropping adventures! This year’s program guide includes three adventures: The Emerald Enchanter Strikes Back for Dungeon Crawl Classics, Coming of Age for Metamorphosis Alpha, and Transatlantic Terror for Age of Cthulhu. The program guide also includes new Xcrawl... [click here for more] |
Goodman Games |
$14.00
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Goodman Games Gen Con 2015 Program Book
The Goodman Games Gen Con Program Guide is back for the third year in a row! This massive collection of old-school RPG awesomeness includes new material for DCC RPG, Metamorphosis Alpha, Xcrawl, and every other product line supported by Goodman Games! Within these pages are four adventures for DCC RPG, new devices and mutations for Metamorphosis Alpha,... [click here for more] |
Goodman Games |
$19.99
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Goodman Games Gen Con 2016 Program Book
One of the most popular releases of the year returns for the fourth year in a row! The Goodman Games Gen Con Program Guide is an annual compilation of one-off materials for fans of Dungeon Crawl Classics, Judges Guild, Metamorphosis Alpha, and everything else Goodman Games publishes. This year’s huge 160-page issue includes these articles:
A 36-page-long... [click here for more] |
Goodman Games |
$19.99
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Goodman Games Gen Con 2017 Program Book
One of the most popular releases of the year returns for the fifth year in a row! The Goodman Games Gen Con Program Guide is an annual compilation of one-off materials for fans of Dungeon Crawl Classics, Judges Guild, and everything else Goodman Games publishes. This year’s huge 160-page issue includes these articles and features:
The Dungeon Alphabet by... [click here for more] |
Goodman Games |
$12.99
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A Level 4 Grimtooth adventure compatible with DCC RPG
Can you go where no troll dares to tread? Long ago, the elves killed Grimtooth’s father in a great battle. They hid the troll leader’s body and his mystic warhammer somewhere in the vast plains beyond Trapsylvania. After years of searching, Grimtooth has finally located his father’s tomb, but the elves have magically rigged... [click here for more] |
Goodman Games |
$6.99
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For the first time ever: the Legendary locations of Grimtooth’s Traps revealed! And fully compatible with DCC RPG!
For over 30 years Grimtooth’s numerous Traps books have horrified players and inspired gamemasters with hundreds of dangerous devices, deadly deathtraps and hilarious hijinx! Now Grimtooth (with a little help from kid sister Grimtina) will take... [click here for more] |
Goodman Games |
$14.99
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500 of the world's greatest traps!
For any role-playing game!
Five classic Traps books collected in one volume, giving you over 500 engines of destruction, delver dicers and player character crushers. Now remastered and with new art by original Traps artist Steven S. Crompton. This collection also includes an entirely new section of never-before-seen... [click here for more] |
Goodman Games |
$29.99
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How to Write Adventure Modules that Don’t Suck
Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective... [click here for more] |
Goodman Games |
$15.00
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Bring your characters alive... ...then keep them that way! PC Pearls is an indispensable tool for players and GMs seeking to invest their characters with personality, depth, motivations, and drives. Included herein are tables and treatises addressing every facet of a character's history, each designed to spark the imagination and bring your character to life! This inspiration is presented alongside... [click here for more] |
Goodman Games |
$6.99
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Four Realms, Four Evils.
War horns wail and perilous realms cry out for heroes! Four settings, each detailed and mapped, ideal for novices launching their first campaign, or veteran GMs looking to challenge their players with terrible foes and foreign lands...
Wildland:The fall of the Bright Empire left warring factions in its wake. As savage barbarians and wicked humanoids... [click here for more] |
Goodman Games |
$7.99
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The Adventurers Almanac
365 days of adventure and plot hooks, plus so much more!
Set a date for adventure with The Adventurer’s Almanac! An entire year’s worth of adventure awaits you inside its pages, complete with magical items, interesting personalities, strange festivals, and dangerous sites to explore, all presented in a system-neutral format suitable for any fantasy... [click here for more] |
Goodman Games |
$12.99
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The Cthulhu Alphabet is a prolifically illustrated tabletop RPG supplement published in hardcover book format.
The Cthulhu Alphabet is a collection of random tables to inspire your role-playing game, structured around an abecedarian theme. If you are a player navigating an uncaring universe, a haunted setting, or a horror-filled dungeon, you will find new ideas for... [click here for more] |
Goodman Games |
$12.00
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Designing Dungeons is as easy as A, B, C!
The Dungeon Alphabet compiles inspirational tables on classic dungeon design elements to assist the game master in creating subterranean challenges. This fifth printing adds a new topic for a total of forty-four tables of inspirational materials.
A is for Altar, B is for Books, and C is for Caves: the Dungeon Alphabet has... [click here for more] |
Goodman Games |
$7.99
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Designing monsters is as easy as A, B, C!
What foul beasts slosh and gibber in the furthest reaches of your skull? Unleash your demons with the Monster Alphabet, a compilation of monster design elements keyed to letters of the alphabet.
A is for Android, B is for Breath Weapon, C is for Crossbreed! Game masters of any rule system will find inspiration for creating strange, new abominations:... [click here for more] |
Goodman Games |
$11.99
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