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Title |
Publisher ▲ |
Price |
An adventure for character levels 9-11
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid... [click here for more] |
Goodman Games |
$7.99
|
An Adventure for Character Levels 4-6
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon... [click here for more] |
Goodman Games |
$9.99
|
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps... [click here for more] |
Goodman Games |
$6.99
|
An Adventure for Character Levels 1-3
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon... [click here for more] |
Goodman Games |
$10.99
|
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps... [click here for more] |
Goodman Games |
$19.99
|
An adventure for 1st level characters
Remember the golden days of role playing, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Well, those days are back. Dungeon Crawl Classics feature bloody combat, intriguing dungeons, and no NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl,... [click here for more] |
Goodman Games |
$6.99
|
Dungeon Crawl Classics #30.5: Trek From The Vault
An Adventure Character Levels 9-11
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant... [click here for more] |
Goodman Games |
$4.99
|
An Adventure for 10th Level Characters
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl,... [click here for more] |
Goodman Games |
$12.99
|
An Adventure for Character Levels 1-2
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100%... [click here for more] |
Goodman Games |
$2.00
|
An Adventure for Character Levels 14-16
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100%... [click here for more] |
Goodman Games |
$7.99
|
Dungeon Crawl Classics #33: Belly of the Great Beast
An Adventure for Character Levels 21-24
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or... [click here for more] |
Goodman Games |
$8.99
|
An adventure for character levels 6-8
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100%... [click here for more] |
Goodman Games |
$3.00
|
Certain adventures only come around once. Like when the grizzled old warrior decides to go after the dragon, and asks who’s coming with him. Or when the dark-eyed sorceress slowly surveys the crowd of peasants, waiting for one to step forward and pull the sword from the stone.
This boxed sets contains those adventures. Dungeon Crawl Classics #35: Gazetteer of the Known Realms brings together the... [click here for more] |
Goodman Games |
$29.99
|
An Adventure for 0-Level Characters
The adventure Halls of the Minotaur was originally published in the limited-run boxed set DCC #35: Gazetteer of the Known Realms, which has been out of print for many years. Long been sought after by collectors, Halls of the Minotaur is finally being reprinted in a stand-alone format! This limited-edition “mini-module” reproduces the original version... [click here for more] |
Goodman Games |
$6.99
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An adventure for character levels 3-5
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,... [click here for more] |
Goodman Games |
$8.99
|
An adventure for character levels 4-6
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,... [click here for more] |
Goodman Games |
$7.99
|
An Adventure for Character Levels 7-9
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,... [click here for more] |
Goodman Games |
$7.49
|
An adventure for character levels 1-3, plus two DM screens
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure... [click here for more] |
Goodman Games |
$9.99
|
An adventure for character levels 3-5
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon... [click here for more] |
Goodman Games |
$6.99
|
An Adventure for Character Levels 7-9
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,... [click here for more] |
Goodman Games |
$7.99
|
An Adventure for Character Levels 1-3
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,... [click here for more] |
Goodman Games |
$8.99
|
An Adventure for Character Levels 2-3
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,... [click here for more] |
Goodman Games |
$6.99
|
An Adventure for Character Levels 3-5
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,... [click here for more] |
Goodman Games |
$6.99
|
An Adventure for Character Levels 1-3
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,... [click here for more] |
Goodman Games |
$7.99
|
An Adventure for Character Levels 1-3
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,... [click here for more] |
Goodman Games |
$7.99
|
A Compilation of Six Adventures for All Levels
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100%... [click here for more] |
Goodman Games |
$12.99
|
An Adventure for Character Levels 6-8
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,... [click here for more] |
Goodman Games |
$7.99
|
An Adventure Compilation for Character Levels 4-6
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure... [click here for more] |
Goodman Games |
$19.99
|
An Adventure for Character Levels 6-7.
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100%... [click here for more] |
Goodman Games |
$12.99
|
An adventure for character levels 10-12
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,... [click here for more] |
Goodman Games |
$6.99
|
An Adventure for Character Levels 7-9
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good,... [click here for more] |
Goodman Games |
$8.99
|
An Adventure for Character Levels 1-3
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good,... [click here for more] |
Goodman Games |
$2.00
|
The Greatest Dungeon Story Ever Told
"As the flame of my second life sputters and dims, I find myself thinking more and more on those heroes who, though we first met as enemies, granted me another opportunity to sip from life's cup. Great were their deeds and deep their wisdom, yet the tale of their adventures in Castle Whiterock has not been told: the helpless lives they saved and the wicked... [click here for more] |
Goodman Games |
$59.99
|
Three Linked Adventures for Levels 0-10
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100%... [click here for more] |
Goodman Games |
$21.99
|
Expanded Edition
An Adventure for Character Levels 7-8
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is... [click here for more] |
Goodman Games |
$8.99
|
An adventure for character levels 8-10
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon... [click here for more] |
Goodman Games |
$6.99
|
An adventure for character levels 5-7
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon... [click here for more] |
Goodman Games |
$7.49
|
An adventure for character levels 7-9
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon... [click here for more] |
Goodman Games |
$7.99
|
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps... [click here for more] |
Goodman Games |
$6.99
|
Dungeon Crawl Classics Presents: Blackdirge's Dungeon Denizens
This volume collects more than 100 of the best monsters to appear in Dungeon Crawl Classics adventures, compiled by monster artist? Aeryn "Blackdirge" Rudel. Inside you will find mindless beasts suited to any castle's catacombs, masterminds who direct hordes under the mountain, raiders from the underdark, champions of the fungal forest,... [click here for more] |
Goodman Games |
$12.99
|
This is the gazetteer for the Kingdom of Morrain, including the city of Cillamar, as originally presented in DCC #51: Castle Whiterock. This file includes the gazetteer, a low-ink version of the gazetteer, and the color poster-sized map of Cillamar. ... [click here for more] |
Goodman Games |
$5.99
|
An Adventure Path That Takes Characters From Level 1 to 10
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure... [click here for more] |
Goodman Games |
$6.99
|
Etherscope
Etherspace adventures in an age of industry, intrigue, and industrialism
Enter Etherspace
In 1876, Harold Wallace discovered something that changed the world: Etherspace. The might of Victorian industry drove forward, breaking down the frontiers of technology. Steam engines became smaller, weapons became more powerful, and cybernaughtics replaced limbs lost in... [click here for more] |
Goodman Games |
$24.99
|
Master the Occult Forgotten secrets open to your eyes. Demon hunters track their nemeses through wild Etherspace while ritual occultists master ancient rites long lost to the world. Take control of the ether's mysterious forces with new occult talents and feats, along with 7 advanced classes and 4 prestige classes Glimpse the Mysteries Etherscope's rainy streets and... [click here for more] |
Goodman Games |
$10.99
|
Take the Red Pill Life is harsh on the streets of the Prime Reality. There's only one way to survive: violence -- sometimes real, sometimes jacked in to the Etherscope. From New York's spires to Berlin's blackened streets, Scope riders jump the rails whilst street mercenaries and industrialists work the mean streets and factories, looking for pleasure, profit, freedom, or something... [click here for more] |
Goodman Games |
$9.99
|
An Etherscope adventure for level 6 characters
This special PDF presents the adventure Cinnamon Rose, originally published as part of the second printing of the Etherscope core rulebook. This PDF is designed for fans who purchased the hardcover edition of Etherscope and would like to see the new Cinnamon Rose adventure. This PDF includes the complete Chapter IX: Adventures from the Etherscope... [click here for more] |
Goodman Games |
$1.99
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Enter the Etherscope In 1874, Harold Wallace discovered something that changed the world: Etherspace. The might of Victorian industry drove forward, breaking down the frontiers of technology. Steam engines became smaller, weapons became more powerful, and cybernaughtics replaced limbs lost in bloody imperial wars. Then mankind learned to step into Etherspace itself. Do you... [click here for more] |
Goodman Games |
$3.00
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Industry, Oppressions, and Corruption In a world of out-of-control technology where every city chokes on its own filth, one city showcases the extremes. Smokier than London, more corrupt than New York, more productive than Detroit and seedier than Amsterdam, this true megacity supports a population of over 100 million people. Welcome to The Great Metropolis. Do you accept the challenge? It is a city... [click here for more] |
Goodman Games |
$14.99
|
How to Write Adventure Modules that Don’t Suck
Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective... [click here for more] |
Goodman Games |
$15.00
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In the elder times, before the dawn of man or even the first birth of elves, an ancient civilization was widely distributed across the world. Now they are long gone, but they left behind a lethal legacy. Their tombs and ruins are filled with the deadliest of traps, many using techno-magical powers not understood by modern scholars. This handbook examines 60 of the devious, deadly traps left behind... [click here for more] |
Goodman Games |
$8.99
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