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 Hottest Dungeons & Dragons, Non-Core Books, PDF
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Dungeon Crawl Classics #35: Gazetteer of the Known Realms

Dungeon Crawl Classics #35: Gazetteer of the Known Realms


Certain adventures only come around once. Like when the grizzled old warrior decides to go after the dragon, and asks who’s coming with him. Or when the dark-eyed sorceress slowly surveys the crowd of peasants, waiting for one to step forward and pull the sword from the stone. This boxed sets contains those adventures. Dungeon Crawl Classics #35: Gazetteer of the Known Realms brings together the...   [click here for more]
Goodman Games  $29.99

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Dungeon Crawl Classics #35A: Halls of the Minotaur (mini-module)

Dungeon Crawl Classics #35A: Halls of the Minotaur (mini-module)


An Adventure for 0-Level Characters The adventure Halls of the Minotaur was originally published in the limited-run boxed set DCC #35: Gazetteer of the Known Realms, which has been out of print for many years. Long been sought after by collectors, Halls of the Minotaur is finally being reprinted in a stand-alone format! This limited-edition “mini-module” reproduces the original version...   [click here for more]
Goodman Games  $6.99

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How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck


How to Write Adventure Modules that Don’t Suck Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective...   [click here for more]
Goodman Games  $15.00

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  Conquest of the Universe (True20 Edition)