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Welcome to Queen's Heroes, a three-part adventure arc that pits your Heroes against the powerful Unseelie Red-Eyed King. In Part 1, Queen's Treasure, one of the fourteen treasures of Avalon, the food-creating Hamper of Llud, has been taken by a Sidhe lord. The people of Avalon face a hungry winter--unless your Heroes dare to infiltrate a Sidhe stronghold and retrieve the Hamper... [click here for more] |
Chaosium |
$3.99
|
Welcome to Queen's Promise, Part 2 of the three-part Queen's Heroes. The Red-Eyed King ordered his champion warrior, Twyth, to capture Crookback Mountain, establishing a Unseelie stronghold in Inismore. This stronghold would threaten the safety of every person in the Glamour Isles. Can the Heroes defend Crookback Mountain from Twyth and the Unseelie Host?
Queen's... [click here for more] |
Chaosium |
$3.99
|
Welcome to Queen's Honor, Part 3 of Queen's Heroes. In this final adventure, your Heroes face a direct challenge from the Red-Eyed King. Every Hero will face a direct, personal challenge. Failure will tear the Glamour Isles apart.
Queen's Honor is a three-Step adventure for experienced Heroes, designed for groups of up to 5 Players. While part of a larger storyline,... [click here for more] |
Chaosium |
$3.99
|
A brave party of Heroes steps forth to oppose the Unseelie Red-Eyed King! This trilogy of adventures calls for clever, brave, and cunning Heroes to save the Glamour Isles.
Queen's Heroes is a trilogy of three-step Stories for Heroes with progressively greater experience. In this bundle deal, you'll get all three adventures and a collection of play-ready Heroes for one low price.... [click here for more] |
Chaosium |
$9.99
|
This ‘bookend’ adventure adds two more scenes to the excellent ‘The High Price of Love’, an Explorer’s Society adventure by Heather Osborne. One scene occurs at the start, the other at the end, hence ‘Bookends’. Nothing in this product replaces or changes anything in the original; it just expands on a couple of the possibilities already available in the adventure.... [click here for more] |
Chaosium |
$2.00
|
Books can be a useful source of knowledge, power and clues to help solve problems. Not every book found on a bookshelf is going to be that useful; some books will simply be reading matter. This supplement provides 100 books that can be used to flesh out a 7th Sea bookshelf. The information in a book may or may not be accurate, depending on what the GameMaster decides, and they may or may not have some... [click here for more] |
Chaosium |
$1.25
|
Looking to upgrade your ship? Do you need more crew? Here I offer you 50 optional ship upgrades and aditional crew. ... [click here for more] |
Chaosium |
$0.99
|
Secrets long buried unearth a parasitic organization that has been suckling on the Vaticine Church. And in the darkness, the Heroes find themselves at the end of the rainbow. What seemingly begins as a mystery murder becomes the first clue to a greater conspiracy that stains the reputation of the Vaticine Church. This Mystery Adventure is not your typical dungeon crawl. Nor is this your usual high-seas... [click here for more] |
Chaosium |
$3.99
|
The seventh of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition.
Sometimes even the best GMs find themselves suddenly having a mental block on how a scene has an odd moment or unexpected twist. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p>
See how you can incororate these fantastic and foul encounters into story seeds for your game. Have... [click here for more] |
Chaosium |
$0.99
|
After uncovering secrets within secrets and unearthing the parasite that sups upon the Vaticine Church’s veins, the Heroes are forced to ally themselves with the Inquisition to stop an insidious weapon from being unleashed upon the Crescent Empire. What seemingly begins as a mystery murder becomes the first clue to a greater conspiracy that stains the reputation of the Vaticine Church. This Mystery... [click here for more] |
Chaosium |
$3.99
|
This is a selection of one hundred different rumours that could be discovered by characters in the Pirate Nations. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign.... [click here for more] |
Chaosium |
$1.49
|
7 years ago, the bonny crew of the pirate ship Tempest, under the bold command of Captain Jayne Winter, were the greatest adventurers the world had ever seen. The seas of Theah were their home and no ship dared cross the water without a quick prayer to their chosen deities for guidance away from the greatest buccaneers in the known world.
When tragedy struck, Captain Winter... [click here for more] |
Chaosium |
$2.62
|
This short adventure is designed to be played as a one-shot during a travel segment of a larger ongoing campaign, or as the first part of a trilogy of adventures in the A Little Jinn and Tonic series. Written for 7th Sea 2e and set within the Crescent Empire.
Inside you'll find:
* The synopsis of the adventure involves a caravan layover, a lost cult stronghold in the desert, and the accidental... [click here for more] |
Chaosium |
$2.99
|
A Randomized, Anti-Imperialist, Infinitely Replayable Heist Adventure for 7th Sea!
From multiple-best-selling Explorers Society and Miskatonic Repository author Evan Perlman comes a wild new way to create exciting stories in 7th Sea!
In "Put That Thing Back Where it Came From, or So Help Me..." you take the fight to the Imperialists of Theah, stealing back a cultural treasure at great risk to life... [click here for more] |
Chaosium |
$1.00
|
The second installment of the A Little Jinn and Tonic adventure series following up on the events in Storm in the Desert. Word has come of a devastating plague sweeping the tribes of the desert. The Heroes are called upon to locate a magical artifact said to possess miraculous healing properties and must figure out how to retrieve it in time to stop the disease from sweeping over... [click here for more] |
Chaosium |
$2.99
|
Welcome aboard The Blayt!
The Blayt is a ship full of Heroes that travel Theah and the lands beyond, searching for adventures, solving mysteries and fighting Villains. Want to start playing to 7th Sea but don't know where to start? In this booklet you will find a collection of pregenerated Heroes that you can use to start to play adventures right away, You will have all the information you need... [click here for more] |
Chaosium |
Pay What You Want
|
A set of 7th sea dueling styles cards -
Dueling styles: Theah
... [click here for more] |
Chaosium |
Pay What You Want
|
Keep track of 7th Sea Second Edition's growing list of Nations, Backgrounds, Advantages, Sorceries, Dueling Styles and everything else you need for Hero Creation with this handy dandy Character Creation Index. Click Full-Size preview to take a look at the full index.
This index will continue to be updated as the Chaosium team releases new sourcebooks for 7th Sea, so please send feedback or corrections.... [click here for more] |
Chaosium |
Pay What You Want
|
A guide to fans in Théah
Offers detail on their history, and the mysterious codes they are used for to make assignations across the ballroom.
Also included are details on using metal fans as weapons and a new duelist style. ... [click here for more] |
Chaosium |
$3.00
|
“One could mention many lovable traits in Smee. For instance, after killing, it was his spectacles he wiped instead of his weapon.”
—J.M. Barrie, Peter Pan
These rules are written to encourage players to know better their comrades on the ship, to make them feel like real people, who can evolve and grow alongside them, and whose death or disappearances might mean... [click here for more] |
Chaosium |
$2.50
|
In Theah as in our world, a number of smaller countries, kingdoms, and states do the globe, filling in the cracks and spaces between their larger brothers and sisters. Some of these nations, however, still hold a memory of greatness. So it is with the Sovereign Order of Maleth. Once a military order in the greatest empire the world has ever known, they are now reduced to a nation with virtually no... [click here for more] |
Chaosium |
$1.99
|
Welcome to first issue of The Crow's Nest, the newsletter where we help you put the rules of 7th Sea into practice along with ideas for new NPCs, Monsters, Plot Hooks, and Secret Socieities. to throw at your Heroes.
In our first issue, Navigating Delicate Negotiations, you'll learn how to use Raises and Pressure to negotiate agreements between your Heroes and NPCs.... [click here for more] |
Chaosium |
$2.00
|
Minimalistic Monster Sheet.
Feel free to buy and download this resource for free (tips are always welcome!) ... [click here for more] |
Chaosium |
Pay What You Want
|
Winter is a season of cheer and joy, with families sharing the warmth of the fire. But when the children have gone missing in a small town in the Highland Marches, is there any hope for the year to end with peace and goodwill for all? A 7th Sea Winter Horror Adventure
by TOBIE ABAD keywords: Children, Implied Abuse, Suicide, Cannibalism, The Goodly Folk, Winter, Transfiguration ... [click here for more] |
Chaosium |
$2.99
|
From the depths of the Vodacce catacombs to the lair of the Merchant Prince Villanova himself, will the Heroes find the secret behind the Bells of the Merovingians? What seemingly begins as a mystery murder becomes the first clue to a greater conspiracy that stains the reputation of the Vaticine Church. This Mystery Adventure is not your typical dungeon crawl. Nor is this your usual high-seas swashbuckling... [click here for more] |
Chaosium |
$3.99
|
Proud and Insolent youth, prepare to meet thy doom.”
“Dark and sinister man, have at thee...wait did I use bash or feint last round?”
Avoid this somewhat awkward bit of dialogue with this Duelist sheet. Track your character’s Maneuvers in epic duels by moving your marker through the steps of their dance of death. ... [click here for more] |
Chaosium |
$0.99
|
In the tradition of movies such as The Wizard of Oz, The Goonies, Harry Potter, Spy Kids, Young Indiana Jones, The Hunger Games and television series such as Stranger Things, this supplement offers 30 New Advantages, 3 Arcana, and 6 Stories for 7th Sea Heroes to happen to be younger than usual. Sometimes, the big heroes are just too busy to notice the things the kids do. ... [click here for more] |
Chaosium |
$3.99
|
The second of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful for adding family-related moments to the game.
These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! ... [click here for more] |
Chaosium |
$0.99
|
Have you ever had a tense action scene come to a screeching halt so you could repeat the Consequences facing the Heroes one more time? Have you (or your players) had trouble remembering what Raise that Timed Consequence occurs on? Do you struggle to include Opportunities to your scene, or come up with creative Consequences that leave your Heroes twisting in the wind?
No more! These cards are here... [click here for more] |
Chaosium |
$3.00
|
From bawdy dockside taverns to elegant bordellos in the heart of society, the Jennys of Théah ply their trade.
In this supplement we take a look at the oldest profession and the Guild that protects those who follow it.
Here you will find out what life is like for a Jenny, the different styles and practices of their trade in the various nations, and how the Guild punishes those who hurt its daughters.... [click here for more] |
Chaosium |
$3.00
|
In Théah, mirrors have power, and a group of hidden magicians have learned to harness that power.
This complete new Montaigne sorcery offers the ability to change and manipulate reflections, steal secrets and even step into the realm beyond the glass. But there is a cost, and as each mirror shatters, a little piece of your soul goes with it.
In this supplement we detail all the powers of a Mirage... [click here for more] |
Chaosium |
$3.00
|
In Theah as in our world, a number of smaller countries, kingdoms, and states do the globe filling in the cracks and spaces between their larger brothers and sisters. Nestled in the mountainous crags and forests between Eisen and Ussura is one such nation; once poor but independent and struggling to forge it's own destiny once again. Here you will find new history, story, and mechanics detailing the... [click here for more] |
Chaosium |
$2.99
|
Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 1 - Vodacce Heroes updates the process with the new official 7thSea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks... [click here for more] |
Chaosium |
$1.99
|
Of all the tropes of swashbuckling adventure, the duel is surely the most iconic: two warriors, unable to reconcile their differences, finding ultimate resolution through heroic bloodshed. Although a sword fight between two Guild Duelists is the classic example, these showdowns can be resolved with fists, guns, or any other weapon each participant agrees upon.
In high intensity moments like these,... [click here for more] |
Chaosium |
$2.99
|
What seemingly begins as a mystery murder becomes the first clue to a greater conspiracy that stains the reputation of the Vaticine Church. This Mystery Adventure is not your typical dungeon crawl. Nor is this your usual high-seas swashbuckling adventure. This is a four-part Mystery Adventure patterned after the likes of books such as Umberto Eco’s Foucault’s Pendulum, Dan Brown’s The Da Vinci... [click here for more] |
Chaosium |
$6.99
|
Zile Nam Man, the island where the state of Jaragua was born and home to the Thean pearl, Sylviette
The Lucayoneque archipelago, place of the Devil’s Passage and theater of the first meeting between the natives Rauri and the people of Théah
The island of Fort Freedom and the nearby lost colony of Ariqueza, founded by the great navigator Cristobal Gallegos.
... [click here for more] |
Chaosium |
Pay What You Want
|
Not every hero kills with a blade.
Words have power and the right ones can topple princes and drive the most confident into despair. Do you dare enter the courts of Théah and face the deadly courtiers who duel with words rather than blades?
This system adapts the dueling rules from the Core Rulebook to allow battles of wits that might do more damage than any duel of steel. It includes several new... [click here for more] |
Chaosium |
$3.00
|
Brutes are, by their nature, interchangeable. They may have some interesting characteristic that colors their presence in a scene, but on the great stage of life, their job is to enter from the right and exit to the left as the heroes and villains play out their dramas.
That is exactly as it should be for the opposition that heroes encounter. But what about the brutes that fight or work alongside... [click here for more] |
Chaosium |
$1.99
|
The Imperatrice invites you and a few others for a special night. But when the entertainment goes awry, the night's memorable events are the kind even the dead will never forget. A Twisted Mirror is a 7th Sea Adventure.
Keywords: Porte, Violence, Spirit ... [click here for more] |
Chaosium |
$3.99
|
The fifth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition.
Sometimes even the best GMs find themselves suddenly having a mental block on what trinkets or baubles the Heroes might find. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p>
Do these items have backstories? Legends? Songs or epic sagas in their history? Absolutely. And frankly,... [click here for more] |
Chaosium |
$0.99
|
A dead sailor found adrift in the Widow's Sea is all that remains of an expedition sent to recover a powerful artifact left behind by the enigmatic Syrne. Now a band of courageous Heroes must voyage to a mysterious island, uncover the fate of the lost expedition, and claim the artifact before it falls into malevolent hands.
This adventure is suitable for four new Heroes, and includes statistics for... [click here for more] |
Chaosium |
$2.99
|
Solo Engine for 7th Sea
This rules supplement allows you to play 7th Sea (1st or 2nd Edition) without a Games Master. Questions about your world and the actions of all the NPCs that you would normally ask your GM are handled by a few simple tables and one or two dice rolls.
Rules are provided for simple and complex questions, scene objectives, NPC actions, and combat tactics.
Alongside the printed... [click here for more] |
Chaosium |
$1.99
|
How do you make great combat in 7th Sea?
How do you make things challenging when you're dealing with duelists?
GMs and players of 7th Sea expect a fun, fast-paced, exciting story to unfold when they sit around the table. There’s no reason your combats can’t be as meaningful, interesting, and challenging as the rest of the play experience, but to get the most... [click here for more] |
Chaosium |
$1.00
|
This zipped file includes the InDesign template file, fonts, and linked graphics you need to create Explorer's Society pieces!
You are licensed to use this template in content submitted to the Explorer’s Society and published under the Community Content Agreement for the Explorer’s Society program. You are not licensed to use the template for any other purpose. All art owned by John Wick Presents.... [click here for more] |
Chaosium |
FREE
|
Nations of Théah Coat of Arms
This art pack comes as a zip file of images which you are licensed to use in content submitted to the Explorer’s Society program and published under the Community Content Agreement for the Explorer’s Society. You are not licensed to use the art for any other purpose. All art owned by John Wick Presents. ... [click here for more] |
Chaosium |
FREE
|
This article is a quick guide to the wines and drinking habits across Théah.
It originally appeared on the AEG website but I've updated and amended it here for 2nd Edition. ... [click here for more] |
Chaosium |
FREE
|
A story of revenge, madness, and posession, with your Heroes caught in the middle!
A mad ghost hungers for revenge, committing atrocities with his ghostly ship and crew, while a conniving Governor plots to trade innocent lives for power. Can the Heroes prevail? Can they prove the crew’s innocence? Can they survive an encounter with fury from beyond the grave without losing their own souls?... [click here for more] |
Chaosium |
$1.00
|
The Meretrices of Magdelene is a new Secret Society for 7th Sea. Born in the gutters and narrow streets of the cities of Théah, the Meretrices form an impressive network of jennys, thieves, cutpurses, and traveling performers with access to the wealthy and powerful and those that serve them. Though they use their information to protect their own, they also work toward a greater goal: freedom. ... [click here for more] |
Chaosium |
$0.99
|
Shipwrecked on a remote jungle island, the company of Heroes must deal with savage men and even more savage beasts to locate the legendary treasure left behind by the pirate known as The Eagle. ... [click here for more] |
Chaosium |
$3.99
|
The Sorte deck is a variation on the Tarot deck designed to be a core element of Vodacce culture, but there's no reason it can't also serve as an actual divinatory aid in the real world. Presenting an analysis of the symbolism in each of the 78 cards, along with four suggested spreads with which to use them, Strega's Loom provides an essential guide to the meanings and uses of the Sorte... [click here for more] |
Chaosium |
Pay What You Want
|