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10 Fantasy Villages

10 Fantasy Villages


For every major trade city, for every capital and for every glimmering bastion of power and wealth there are dozens of smaller towns and villages scattered across the map. Many of them are hardly worth notice in your average campaign; they're little more than a wide place in the road between your party and their quest. Sometimes you want those villages to stand out, though. You want to make them memorable,...   [click here for more]
Azukail Games  $4.99 $3.99

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100 Businesses to Find in Arkham

100 Businesses to Find in Arkham


Arkham, Massachusetts is one of the most identifiable places in Miskatonic Country. The home of Miskatonic University, it is the quintessential New England city found in H.P, Lovecraft's body of work. It's big enough to be more than just a small town, but not so large as to be teeming with huge masses like New York City. It has a distinguished history of which its residents are proud, and while there...   [click here for more]
Chaosium  $2.99

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100 Cold Wilderness Locations

100 Cold Wilderness Locations


Fully describing every geographical feature of a world is not always easy, and this supplement provides 100 different wilderness locations that can be dropped in. The locations are intended to be placed in cold and arctic climes, and range in size from small locations up to oceans, from plains to mountains. Each location is given a name that it would be known by and also some details on what makes...   [click here for more]
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100 Derelict and Wrecked Spaceships to Encounter

100 Derelict and Wrecked Spaceships to Encounter


Space can be dangerous, and ships that venture into the void can fall foul of many different things. This supplement has 100 spaceships for characters to encounter, from apparently undamaged ships floating in space, to fragmentary wreckage scattered over a wide area. In some cases, it's obvious what happened, and may still be happening; in others, it may never be discovered. The ships can be used to...   [click here for more]
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100 Elemental Locations

100 Elemental Locations


This is a collection of 100 different elemental locations, divided into four groups of 25, air, earth, fire and water. These locations could be used on the appropriate elemental planes or, alternatively, used in other locations that have a strong connection to a specific element. Many of the locations assume that there are elemental creatures present in them, but this can easily be changed. This PDF...   [click here for more]
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100 Empty Dungeon Rooms

100 Empty Dungeon Rooms


Dungeons have rooms. Some of these rooms are important, some are dangerous and some are useful. Not every room falls neatly into such categories, though, and a dungeon map may have plenty of rooms, caves and chambers that are, technically, empty. There's nothing of true importance or value in these rooms. This supplement has 100 rooms that are empty of anything of true importance, but contain more...   [click here for more]
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100 Fantasy Islands to Encounter

100 Fantasy Islands to Encounter


This is a collection of 100 different islands that characters could encounter when travelling by water, to make voyages more interesting. They are most suited to a fantasy setting, but some could be adapted to others. The islands are assumed to be in the sea, but most only have general descriptions of their sizes, so some could be dropped into smaller bodies of water suck as lakes. Many of the islands...   [click here for more]
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100 Haunted Locales

100 Haunted Locales


This list has 100 different locations that are reputed to be haunted. All the hauntings are associated with specific places, and in many cases specific events in the locale's past. In some cases, evidence of a haunting or ghost is believed to have been experienced or encountered. Whether or not any specific location is genuinely haunted is up to the GameMaster. The locales should be suitable for most...   [click here for more]
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100 Landmarks for a Fantasy City

100 Landmarks for a Fantasy City


This supplement has 100 different landmarks that could be found in a fantasy urban setting. They range in size from single stones to districts of the settlement in question. Some are comparatively normal locations, whilst others are peculiar in one or more ways. They can be used to help flesh out a fantasy city and in some cases as potential adventure hooks. This PDF supports Adobe layers and the...   [click here for more]
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100 Landmarks for a Fantasy Setting

100 Landmarks for a Fantasy Setting


When travelling through the countryside, whether wilderness or civilised realms, characters can either have an uneventful journey, or they could have some encounters. This is a collection of 100 different landmarks that could be encountered in a fantasy setting. Each landmark has a name by which it will be known locally and some details of what it is. These landmarks are features that are often large...   [click here for more]
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100 Locations for Miskatonic Country

100 Locations for Miskatonic Country


This supplement has 100 locations that can be encountered in the areas of Arkham, Kingsport, Innsmouth and Dunwich, and reference the sourcebooks for these areas. Some may be inside cities; others are in the wilderness. They range from buildings, including businesses, homes and abandoned ones, to strange locations and hidden items. Some are almost certainly connected to the Mythos in some way; some...   [click here for more]
Chaosium  $1.99

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100 Market Stalls to Encounter

100 Market Stalls to Encounter


Markets are common in many settings, a place for buying and selling goods for those who lack a shop. This supplement has descriptions of what 100 different market stalls could be selling. The stalls are predominately those that would be selling to those who are less wealthy, namely the sort of people that would predominately visit a market, and the goods could be found in many places, from villages...   [click here for more]
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100 Modern Businesses to Encounter

100 Modern Businesses to Encounter


This supplement has 100 businesses and shops that can be dropped into a modern, or near to modern, both past and future, setting, though some are less suited for older periods. None of them are part of a chain and, depending on the time period, may be found in city centres in older times and in more outlying regions as chain shops gradually force such out of the centre. The businesses have a British...   [click here for more]
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100 Random Taverns

100 Random Taverns


Taverns and inns are staples of fantasy settings. Characters meet up there, find adventures, speak to contacts and occasionally even get food, drinks or accommodation. They can be found in nearly every settlement, and cities can easily have dozens of them or more, most of which will not be described or even listed. This is a list of 100 different taverns that can be dropped into a setting. Each tavern...   [click here for more]
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100 Ruins to Encounter

100 Ruins to Encounter


Out in the wilder lands and even within the nominal bounds of civilisation, characters may stumble across ruins. These could be ancient ruins that have been abandoned for many years, or more recent ones that show signs of force. Ruins may have succumbed to nature, or borne the brunt of an attack. This supplement has 100 different ruins, from small to large, that a GameMaster can use to decorate the...   [click here for more]
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100 Space Age Ruins

100 Space Age Ruins


This supplement has 100 different ruins that could be found in a futuristic setting. They range from abandoned space stations to asteroid colonies to planetary ruins. Some are comparatively modern whilst others may date back to precursor civilisations and might be found in places where it would seem to be impossible to build them. All are derelict or ruined in some way, but that might not mean unoccupied....   [click here for more]
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100 Space Bars

100 Space Bars


In a futuristic setting, just as in a fantasy setting, characters can spend time in a bar or other watering hole, whether this be meeting contacts, gaining information or finding jobs. Space bars can be found in many places, with the vicinity of space ports and on space stations being two of the most likely locations to visit. This supplement provides 100 different bars for characters to hang out...   [click here for more]
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100 Space Landmarks

100 Space Landmarks


This is a collection of 100 different landmarks that could be found in a space setting. Each has a name that could have been given by those closest to the landmark, and they are large, noteworthy items. The smallest of the landmarks are massive constructions tens of miles or more in size. The largest span many light years of space. Some may be natural but others seem to decidedly unnatural in origin,...   [click here for more]
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100 Spaceports to Encounter

100 Spaceports to Encounter


In a futuristic setting, characters will need to land or dock their ships at some kind of port at one time or another. This supplement has 100 briefly described ports for them to visit. These cover both planetary ports and space stations, and are of a variety of different sizes and types, with varying levels of law and quality. Some of the ports have more specifically described locations to find them...   [click here for more]
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100 Spaceships to Encounter

100 Spaceships to Encounter


Characters will encounter other spaceships, whether this be during a journey or at a port. This supplement has 100 such ships for them to encounter. The ships don't include any purely military ships, though some are armed and some are in their own way military. They range from small orbital shuttles to interplanetary ships to interstellar ones, and come in many different sizes. Each ship is named and...   [click here for more]
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100 Temperate Wilderness Locations

100 Temperate Wilderness Locations


Describing a world in complete detail, including every geographic feature, is not always easy and this supplement provides 100 different wilderness locations that can be dropped in, fleshing out the blank regions of a world map. The locations are all intended for temperate regions and range in size from small places to large, from plains to mountains. Each location has the name by which it is known...   [click here for more]
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100 Tropical Wilderness Locations

100 Tropical Wilderness Locations


This is a collection of 100 different wilderness locations that can be dropped into a setting to enliven a journey. The locations are of many different types, from mountains to oceans, from large plains to small locations. Each location has been named and is described, and many could have potential adventure and encounter hooks as well. All the locations are in intended to be in tropical regions,...   [click here for more]
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100 Underearth Locations

100 Underearth Locations


This is a collection of 100 different locations that can be dropped into an underground journey. The locations are more suited to natural locations than dungeons, but many large dungeons descend low enough that they venture into the underearth realms. Each location is named and described and many of them could have potential adventure and encounter hooks, and some could be dangerous to visit. This...   [click here for more]
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100 Underwater Wilderness Locations

100 Underwater Wilderness Locations


This is a collection of 100 different wilderness locations that can be dropped into a setting to enliven a journey. The locations are of many different types, from large to small. Each location has been named and is described, and many could have potential adventure and encounter hooks as well. All the locations are in intended to be underwater, with flora and flora appropriately suited to the location....   [click here for more]
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20 Locations for the Wasteland (Legacy)

20 Locations for the Wasteland (Legacy)


The wasteland is full of strange places, some of which may be dangerous. In order to develop the wasteland further, this supplement has twenty different Locations that can be dropped into a game's wasteland to help develop it. These are landmarks that may only change gradually, and each has plot hooks that can be used to help create adventures. This product is designed for use with Legacy: Life Among...   [click here for more]
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20 Settlements for the Wasteland (Legacy)

20 Settlements for the Wasteland (Legacy)


People live, even in the wasteland, and they form settlements to help them survive. This supplement has 20 settlements for the wasteland that can be used to flesh it out further, each with some potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here is a sample result: Outpost Outpost is a secretive...   [click here for more]
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A Baker's Dozen of Dungeon Rooms

A Baker's Dozen of Dungeon Rooms


Commercially produced classic dungeons and megadungeons often have rooms that aren't detailed. These may be intentionally left blank, or for the GameMaster to flesh out. This is a collection of thirteen different rooms that can be dropped into such a dungeon, or used to help build your own. Each is described in detail, and some have threats or potential threats listed. The rooms are system neutral...   [click here for more]
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A Baker's Dozen of Dungeon Rooms II

A Baker's Dozen of Dungeon Rooms II


Commercially produced classic dungeons and megadungeons often have rooms that aren't detailed. These may be intentionally left blank, or for the GameMaster to flesh out. This is a collection of thirteen different rooms that can be dropped into such a dungeon, or used to help build your own. Each is described in detail, and some have threats or potential threats listed. The rooms are system neutral...   [click here for more]
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A Baker's Dozen of Eremeän Locations

A Baker's Dozen of Eremeän Locations


Beyond the World's Edge introduced Eremeä, the Lost Land, a continent thousands of miles northeast of the Desolation and the former home of the Edenes. Eremeä lacks nations, only the shattered remnants of such, with various points of interest to explore. This supplement adds another thirteen locations, none really classifiable as safe, for characters to find. This PDF supports Adobe layers and the...   [click here for more]
Schwalb Entertainment  $1.49

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A Baker's Dozen of Inhabited Worlds

A Baker's Dozen of Inhabited Worlds


In a science fiction setting, new worlds to explore are often needed, especially if players go off the beaten track. This supplement describes thirteen new inhabited worlds, including an asteroid and a double planet, that can be dropped into a game. The worlds are all described in a system-agnostic manner, enabling them to be used with any system. The worlds are primarily terrestrial in nature, although...   [click here for more]
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A Baker's Dozen of Islands for the Shattered Lands

A Baker's Dozen of Islands for the Shattered Lands


Beyond the World's Edge introduced the Shattered Lands, a region north of the Desolation where there is an enormous archipelago of predominately small islands. Most of these islands are uninteresting, with little in the way of flora or fauna, but a few are described in more detail. This supplement briefly describes thirteen more islands that characters could visit, and none of them are what can truly...   [click here for more]
Schwalb Entertainment  $1.49

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A Baker's Dozen of Islands in the Void

A Baker's Dozen of Islands in the Void


The Void, that darkness between realities that is the home of the Demon Lord, contains the fragmentary wreckage of worlds, universes and beings that it has devoured. Hunger in the Void introduced the idea of exploring the Void itself, a perilous task as, by its very nature, it is a location that is inimical to life. Random tables from that supplement allow islands in the Void to be randomly generated...   [click here for more]
Schwalb Entertainment  $1.49

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A Baker's Dozen of Locations in the Desolation

A Baker's Dozen of Locations in the Desolation


The Desolation is that dead and dying land north of the Reach that was damaged during the wars between the faerie and the trolls and sucked dry by the Men of Gog. The land is now home to countless undead, tombs of their masters and strange and warped locations that bear the signs of millennia of misuse. This supplement adds thirteen new locations that characters could encounter in that blasted wasteland....   [click here for more]
Schwalb Entertainment  $1.49

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A Baker's Dozen of Planetary Bodies

A Baker's Dozen of Planetary Bodies


Pull of the Stars introduced new worlds in Urth's system that could be visited by those with appropriate magic and technology, offering strange new places to adventure. That supplement is required to properly use this, which expands on the nine worlds from Pull of the Stars with another thirteen. The size and gravity of the various worlds is not always explicitly stated, allowing...   [click here for more]
Schwalb Entertainment  $1.49

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A Baker’s Dozen of Dungeon Rooms III

A Baker’s Dozen of Dungeon Rooms III


Commercially produced classic dungeons and megadungeons often have rooms that aren't detailed. These may be intentionally left blank, or for the GameMaster to flesh out. This is a collection of thirteen different rooms that can be dropped into such a dungeon, or used to help build your own. Each is described in detail, and some have threats or potential threats listed. The rooms are system neutral...   [click here for more]
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A Baker’s Dozen of Dungeon Rooms IV: Level Connectors

A Baker’s Dozen of Dungeon Rooms IV: Level Connectors


Dungeons of any type are often comprised of different levels and sublevels, and there need to be ways to travel between these locations, which in this supplement are called level connectors. Stairs are the most obvious method, but they are not the only one, and here are thirteen different ways of going from one level of a dungeon to another, some of which will only easily allow travel one way. This...   [click here for more]
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A Baker’s Dozen of Fantasy Shipwrecks

A Baker’s Dozen of Fantasy Shipwrecks


This is a collection of thirteen different wrecked ships that characters could stumble across, ranging in depth to on the wrecks above water to deep on the ocean bed. The wrecks range in condition from most intact to scattered debris. Each ship gives its name, type, how it was sunk and location. These are followed by the ship's history, monsters that could be found in the area and potential treasure....   [click here for more]
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A Baker’s Dozen of Post-Apocalyptic Traders

A Baker’s Dozen of Post-Apocalyptic Traders


Even after an apocalyptic event, people still need stuff, and when people need stuff, enterprising individuals will set up to sell them it, whether this be physical goods or services. This supplement details thirteen different traders that could be found in a post-apocalyptic setting. Most should be suitable for any setting, as long as there is a reasonably secure place for them to operate from -...   [click here for more]
Azukail Games  $1.25

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Aquaria Sector (SB&CS)

Aquaria Sector (SB&CS)


In the Solar Blades & Cosmic Spells universe, the universe is comprised of sectors to adventure in with odd encounters, strange locations and dangerous inhabitants. This supplement has a new sector, Aquaria, which is all about water. Water beings, intelligent water, things transformed into water and ice being melted. There is a d66 table of hex contents, a d20 table of visions, a 2d6 table of encounters...   [click here for more]
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Cities of Sundara: Archbliss (5E)

Cities of Sundara: Archbliss (5E)


Like a scene from a dream, Archbliss hangs above the plains. It gleams from its place just below the clouds, its enchanted spires and graceful towers giving it the appearance of some massive, fanciful ship docked in the sky. An amazing location spoken of in myth, it is a place of palpable magic. Those who ascend the sky, and who find themselves treading the stones of The City of the Sorcerers...   [click here for more]
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Cities of Sundara: Archbliss (PFRPG)

Cities of Sundara: Archbliss (PFRPG)


Like a scene from a dream, Archbliss hangs above the plains. It gleams from its place just below the clouds, its enchanted spires and graceful towers giving it the appearance of some massive, fanciful ship docked in the sky. An amazing location spoken of in myth, it is a place of palpable magic. Those who ascend the sky, and who find themselves treading the stones of The City of the Sorcerers...   [click here for more]
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Cities of Sundara: Hoardreach (5E)

Cities of Sundara: Hoardreach (5E)


Rearing against the sky, the lord of all it surveys, the place once known as Shear Cliff has been transformed. Once little more than a lonely mountain, the last survivor of a range that was destroyed by cataclysm and disaster, the sky island has been remade into a thing of wonder. Circled by wyvern riders, night fliers, and skyships, Hoardreach's lights can be seen for a hundred miles as they draw...   [click here for more]
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Cities of Sundara: Hoardreach (PFRPG)

Cities of Sundara: Hoardreach (PFRPG)


Rearing against the sky, the lord of all it surveys, the place once known as Shear Cliff has been transformed. Once little more than a lonely mountain, the last survivor of a range that was destroyed by cataclysm and disaster, the sky island has been remade into a thing of wonder. Circled by wyvern riders, night fliers, and skyships, Hoardreach's lights can be seen for a hundred miles as they draw...   [click here for more]
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Cities of Sundara: Ironfire (5E)

Cities of Sundara: Ironfire (5E)


Nestled in the Dragonsbreath Mountains, the city of Ironfire sprawls like some great wyrm of legend. A legendary producer of fabled dragon steel, Ironfire is a city of industry and invention, where innovation and adventure often make for strange bedfellows. It’s said that fortunes are made within those city walls every, single day. For those who think to simply walk in and claim their...   [click here for more]
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Cities of Sundara: Ironfire (PFRPG)

Cities of Sundara: Ironfire (PFRPG)


Nestled in the Dragonsbreath Mountains, the city of Ironfire sprawls like some great wyrm of legend. A legendary producer of fabled dragon steel, Ironfire is a city of industry and invention, where innovation and adventure often make for strange bedfellows. It’s said that fortunes are made within those city walls every, single day. For those who think to simply walk in and claim their...   [click here for more]
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Cities of Sundara: Moüd (5E)

Cities of Sundara: Moüd (5E)


Rising from the midst of the Trackless Quarter, Moüd looks like a mirage at first. A bustling city surrounded by empty wastes of dry dust seems like a fairy tale, but Moüd is very real. The ancient structure, lost for nearly a thousand years, has been reclaimed thanks to the tireless efforts of the Silver Wraiths. The city is the headquarters of this guild of gray-clad necromancers, and for nearly...   [click here for more]
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Cities of Sundara: Moüd (PFRPG)

Cities of Sundara: Moüd (PFRPG)


Rising from the midst of the Trackless Quarter, Moüd looks like a mirage at first. A bustling city surrounded by empty wastes of dry dust seems like a fairy tale, but Moüd is very real. The ancient structure, lost for nearly a thousand years, has been reclaimed thanks to the tireless efforts of the Silver Wraiths. The city is the headquarters of this guild of gray-clad necromancers, and for nearly...   [click here for more]
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Cities of Sundara: Silkgift (5E)

Cities of Sundara: Silkgift (5E)


With hundreds of windmills catching the breezes that blow off of Weaver's Bay, Silkgift looks like it might break away from the hills and chart its own course to the sea at any moment. While many sailors have made this observation in jest, there is always someone who shushes them, lest the city's ingeneurs decide to take the suggestion as a challenge. Though Silkgift was founded on spinning...   [click here for more]
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Cities of Sundara: Silkgift (PFRPG)

Cities of Sundara: Silkgift (PFRPG)


With hundreds of windmills catching the breezes that blow off of Weaver's Bay, Silkgift looks like it might break away from the hills and chart its own course to the sea at any moment. While many sailors have made this observation in jest, there is always someone who shushes them, lest the city's ingeneurs decide to take the suggestion as a challenge. Though Silkgift was founded on spinning...   [click here for more]
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Dramaria Sector (SB&CS)

Dramaria Sector (SB&CS)


In the Solar Blades & Cosmic Spells universe, the universe is comprised of sectors to adventure in with odd encounters, strange locations and dangerous inhabitants. This supplement has a new sector, Dramaria, which is all about entertainment. Primarily not scripted entertainment, but reality shows, ones in which the deaths of participants are not only common but intended. There is a d66 table of...   [click here for more]
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