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Apex (5E version)
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Apex (5E version)

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NOTE:  This product requires Ultramodern5 and core 5th Edition rulebooks. (

History once spoke of individuals able to accomplish miracles, eventually eradicated or bred out by a population too frightened of what they didn't understand.  As science filled in the void left by absent gods, these gifted individual decreased until they became all but extinct.  But they never completely vanished.  Each generation, such a rare being appeared with abilities subtle to extreme.  However, despite their desire to reveal themselves, forces continually prevent them from doing so. 

To many of those who know them, they're of an inferior class.  To others, including themselves, they are considered an improvement on the design of man, an upper echelon. 

The apex.

Apex is a module for DEM's Ultramodern5a plug-in rather than a full setting: a set of rules and ideas to allow any number of homebrew settings to work within it.  There is a basic background involving people who gain unnatural powers, but don't let that limit you if you wish to use it as a jumping off point.

Apex includes the following: 

--Tier-based talent acquisition. Over 180 upgradable super-powered talents, totalling over 950 different variations. 

--New sacrifice rules to trade penalties for new talents.

--Eleven new backgrounds and apex-themed life events. 

--Eleven new ladders to focus your superpowers.

--New adversary templates and monsters.

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Reviews (2)
Discussions (8)
Customer avatar
Cody T May 19, 2017 11:23 pm UTC
The talent Human reactor mentions radiation damage, what is that? cause nuclear weapons deal force damage so i would have thought that radiation dealt force damage but force damage is mentioned separately in the talent.
Customer avatar
Cody T May 17, 2017 2:04 am UTC
is there a hard limit to the capacity of the widget bag or is it just however much you have the strength to carry also the talent has level 21 as part of the ability
Customer avatar
Chris D May 17, 2017 6:11 am UTC
There is really no limit to the widget bag outside of the logical maximum weight.
Customer avatar
Cody M May 10, 2017 1:02 am UTC
Huge fan of the book and have looked over all of the amazing talents you have put time into. My only remark is on the Juggernaut and Behemoth talents. They both appear to have similar aspects and it seems you really liked the concept of being a heavy force. I also like this idea and also noticed how great Behemoth is for a possible "giant-man" talent if it just had a little tweak. Other than that amazing book! It was exactly what I was looking for
Customer avatar
Chris D May 10, 2017 4:46 am UTC
Thanks, buddy! Share the word and post a review if you wish!
Customer avatar
Cody M May 11, 2017 5:27 pm UTC
Absolutely! I guess what I was asking is will there be like an expansion?! It seems like you covered a supah broad array of talents, but there are all sorts of weird comic things. Weather control, elemental manipulation (akin to shape water or Maximilian's earthen grasp), and maybe some extra limb heroes, etc.
Customer avatar
chris W April 10, 2017 1:26 am UTC
Quick question about the mover talent. My group cant figure out whether or not it can be used on living creatures. It says objects but then states that targets that actively resists it automaticaly fails. But for the life of us we cant figure out how an object actively resists something.....
Customer avatar
Chris D April 11, 2017 1:02 am UTC
You can lift organic as long as it doesn't resist. So if you want to live a friend and have the capacity of doing so, have at it. But it cannot be used offensively to move an enemy.
I hope that helps.
Customer avatar
chris W April 11, 2017 4:17 am UTC
Thank you so much, yes, that is exactly what I thought it was. It is wonderful when publishers are willing to help. Thank you again.
Customer avatar
Chris D April 11, 2017 4:39 am UTC
It's important to know that unlike other editions of D&D (which I love), 5E allows for flexibility, and Apex really encourages that. GMs should not punish creative uses of rules. That's why I suggest not immediately blocking insane power combinations that may arise by players using the rules creatively. Thanks for the comment and tell others.
Customer avatar
Chris D January 31, 2017 7:57 am UTC
For those who want a more extensive preview.
Customer avatar
Brian R December 16, 2016 7:42 pm UTC
Wow, this looks really cool. Definetly want to check this out., hopefully i can get it with some christmas cash.
Customer avatar
November 17, 2016 7:06 am UTC
I have read through the book a couple of times, and the only thing I have a question about is the idea of pushing. You do a great job of explaining the punishment for failing the check, but there isn't much context given as to when to use this. What benefits do they get? Is it power specific?
Customer avatar
Chris D November 17, 2016 7:26 am UTC
It is very power-specific. Many entries will state what you can gain from pushing. Look under the "Push" entry under the specific talents.
Customer avatar
November 17, 2016 7:33 am UTC
Alright. I remember reading through those before but not drawing the connection. This may simply be a home brew rule thing, but could you, theoretically, use the push system to increase the number of uses of certain abilities. For most tier 1 abilities, you only have one use before a long rest is necessary. Could they, say, push to use it a second time, with all of the risks inherent?
Customer avatar
Chris D November 17, 2016 7:34 am UTC
Some of them already have that, but if you want to homebrew additional uses, be my guest.
Customer avatar
Timothy M November 06, 2016 2:29 pm UTC
Looks neat. Are there plans for a physical book?
Customer avatar
Chris D November 06, 2016 5:12 pm UTC
Yup, and as with Ultramodern5, anyone that purchased the PDF before the print's release will be able to acquire the print at cost.
Customer avatar
Timothy M November 07, 2016 1:46 am UTC
Customer avatar
Stacie W December 10, 2016 11:12 pm UTC
Way cool.
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File Last Updated:
November 06, 2016
This title was added to our catalog on November 06, 2016.