Goodman Games
DriveThruComics
DriveThruFiction
Goodman Games
PDF E-Book Store
Hosted by RPGNow.com



Home » Wizards of the Coast » Reviews
Browse Categories











Back
Other comments left for this publisher:
DDAL05-17 Hartkiller's Horn (5e)
by Tyler D. [Verified Purchaser] Date Added: 01/17/2018 23:28:30

I loved it, party hated it. To be fair though my party died on that mountain trying to prove a point to Hartkiller. They went against the Beast of Talos way underleveled and thought after fighting normal monsters they could take this souped up one. Needless to say they failed. Had them 'finish' the rest of the module regardless and they did 'enjoy' the ending.

Beast of Talos had to be my favorite part and showing that creature to fellow DM's made them want to attempt the same module. Need more terrible monsters like it.



Rating:
[5 of 5 Stars!]
DDAL05-17 Hartkiller's Horn (5e)
Click to show product description

Add to Goodman Games Order

DDIA05 Storm King's Thunder: A Great Upheaveal (5e)
by Tyler D. [Verified Purchaser] Date Added: 01/17/2018 23:20:27

Has a lot of smaller missions that work well in getting the party used to their characters. A little hard for newcomers considering the either large amount of enemies, or the higher CR of them (SPOILERS: Black Pudding anyone???) I like the tradition of getting the party advanced in levels before the 'main' campaign begins.

LOVE the fact that every goblin NPC is named. My party enjoys giving them backstories if they live, often inviting them into the party (with high Charisma checks of course).



Rating:
[4 of 5 Stars!]
DDIA05 Storm King's Thunder: A Great Upheaveal (5e)
Click to show product description

Add to Goodman Games Order

Tortle Package (5e)
by Tyler D. [Verified Purchaser] Date Added: 01/17/2018 23:16:37

Great addition to the racial stats. Hppy that it counts as part of Xanathar's Guide for AL games. The island itself is just average and the one adventure is lacking slightly. The race itself is quirky and seems like a lot of players love creating and playing them. Also a benefit that the money went (goes to?) charity.



Rating:
[3 of 5 Stars!]
Tortle Package (5e)
Click to show product description

Add to Goodman Games Order

DDAL06-01 A Thousand Tiny Deaths (5e)
by Tyler D. [Verified Purchaser] Date Added: 01/17/2018 23:12:50

Was a fairly solid Tier 1 adventure. Not to hard not to easy. Can't go wrong fighting goblins and kobolds and the rewards are solid. Also enjoy the fact that it leads into Forge of Fury as a sort of alternate intro scene. Gives the players a chance to level up before entering Forge.



Rating:
[4 of 5 Stars!]
DDAL06-01 A Thousand Tiny Deaths (5e)
Click to show product description

Add to Goodman Games Order

DDAL06-02 The Redemption of Kelvan (5e)
by Tyler D. [Verified Purchaser] Date Added: 01/17/2018 23:08:21

The adventure it self was both good and bad. Entertaining prequel to White Plume Mountain with a nice leadup and a hint of what was to come. That being said the traps themselves were needed some work. One group spent three hours on the coin puzzle, just for half of them to die to the wyverns (which were awesome btw). Needed slightly better clues.



Rating:
[3 of 5 Stars!]
DDAL06-02 The Redemption of Kelvan (5e)
Click to show product description

Add to Goodman Games Order

DDAL00-04 Winter's Flame (5e)
by Customer Name Withheld [Verified Purchaser] Date Added: 01/17/2018 22:33:26

This was a fantastic diversion! I ran it over the holidays for my nephew and his friends, all just-barely-teenagers who are all very new to D&D (and RPG's in general). The had just hit second level, and so far had done mostly combat (cleared out a Goblin den). This adventure was perfect for teaching them that not everything is about combat. They had a blast playing the carnival games, and once the "commotion" started, they immediately went into combat mode, only to realize after a couple rounds that something wasn't right - they weren't being targeted or hit! It was great watching them realize that perhaps all was not as it seemed to be at first, and switch to role playing to finish out the adventure.

The locations were well described and flavorful, the NPCs well thought out and multi-dimensional, and the reason for what happens was a fun little twist.



Rating:
[5 of 5 Stars!]
DDAL00-04 Winter's Flame (5e)
Click to show product description

Add to Goodman Games Order

Dragons of Autumn (3.5)
by Greg T. [Verified Purchaser] Date Added: 01/17/2018 21:09:43

A fantastic example of what a fantasy adventure module should look like. A great stand-alone 3.5E Dragonlance module, or a detailed and flavourful expansion of the content of the original DL module series for 1E or 2E.

I bought this as a companion to a 2E Dragonlance War of the Lance campaign and am deeply impressed by the content. The flow and key encounters of the original modules are retained, but fringe areas are expanded, providing new paths linking the key milestones and minimising the "railroad" effect of some sections. Areas that are suggested as important in the original modules are expanded.

For example, there is better support for players to reach Xak Tsaroth by ship, or to visit Haven, or to take a path out of Solace that passes through Darken Wood. Random encounter tables are largely replaced by detailed, relevant events. Where random encounters remain, they're much better suited to the areas they occur in - the Xak Tsaroth table, for example, is now suitably swampy. A timeline of world-level events allows you to let players feel time pressure if they're dawdling, but can be ignored if it's unhelpful. Scales on the original DL1 maps are fixed to provide more believable travel times, with specific examples given of journey length between key locations. NPCs mentioned in passing in the original modules now have names, and in many instances can be recruited. The politics of powers in the region, such as Haven, are better explained, giving the DM more freedom to deal with "what if" scenarios and therefore giving players more agency.

There's better DM guidance as to which encounters are expected to be trivial, meaningful, or nigh-unbeatable. Introductions to key areas of the campaign remind you of 3.5E rule systems that may be relevant and direct you to where in the core books to find them. There's explicit effort to let player-created characters replace and take the role of key NPCs like Goldmoon rather than just let you be their sidekicks. Ideas that don't sit well with later canon are removed - gone, for example, are the generic baby black dragons in the Xak Tsaroth swamps.

I could go on, but the theme is clear - this is a loving, exceptionally detailed, and well-designed reworking of the DL modules, with an eye to keeping all their original quirks and diversions but benefiting from the decades of worldbuilding and game design that have occurred since. Absolutely a must for anyone running a War of the Lance campaign, in any edition.

Minor issues: Monsters are not statted; you will need the 3.5E Monster Manual and 3.5 Dragonlance core books to use them. Illustrations throughout the PDF are exceptionally low resolution, almost to the point of illegibility. Higher resolution maps have been added to the end of the PDF, which is welcome, but there's no such treatment of the art. As far as the illustrations go, few are new, being mostly re-uses of existing Dragonlance artwork. Finally, despite many welcome improvements, PC motivation to take part in the early parts of the quest is mostly limited to "the gods told you to", and those not on board with Christian theology may find the religious elements, and the general themes of faith, awkwardly preachy.



Rating:
[5 of 5 Stars!]
Dragons of Autumn (3.5)
Click to show product description

Add to Goodman Games Order

DDEX1-09 Outlaws of the Iron Route (5e)
by Erik R. [Verified Purchaser] Date Added: 01/17/2018 16:18:49

A fairly complex adventure for its size, but also very interesting and fits well with the overall Season 1 Phlan storyline. DMing this and DDEX 1-7 and DDEX 1-2 gives a pretty clear explanation to the party of why Phlan's trade is in such dire straits and the realization that there are interests at work trying to isolate the city. Definitely recommend reading it thoroughly before running it and expect that it will take a couple of sessions to get through it properly.



Rating:
[5 of 5 Stars!]
DDEX1-09 Outlaws of the Iron Route (5e)
Click to show product description

Add to Goodman Games Order

DDEX1-07 Drums in the Marsh (5e)
by Erik R. [Verified Purchaser] Date Added: 01/17/2018 16:13:41

Ran this twice, once in person and once online through Fantasy Grounds. Both parties of players really enjoyed the adventure, though it took about 7 hours from start to finish both times, even though the parties took somewhat different approaches. I would also say it doesn't scale down well to 1st level and maybe 2nd characters - it's balanced for 3rd and I'd say that's about right. A few 2nd level characters among others who are 3rd/4th is fine but lizardfolk are tough customers and the main villain at the end can be impressively dangerous! If you want to speed it up, I'd suggest speeding up the farm investigation and skipping the giant toads. Players really enjoyed thinking about the possible approaches to the central island and the final chaotic fight was very enjoyable in both sessions. I definitely recommend this.



Rating:
[5 of 5 Stars!]
DDEX1-07 Drums in the Marsh (5e)
Click to show product description

Add to Goodman Games Order

DDAL07-03 A Day at the Races (5e)
by Sebastian H. [Verified Purchaser] Date Added: 01/17/2018 15:25:23

The first part of the Jungle Has Fangs trilogy has Tier 1 (levels 1-4) players back in the spotlight of what I find to be one of the most entertaining features of the the world featured in season 7 of Adventure Leage: the dinosaur races. Players will saddle up and take part in a race that offers much more that what we saw in City on the Edge. Fans of that adventure are sure to enjoy this one.

When it comes to combat, this module sees rather little of it. Players will not find themselves in an actual combat scenario until the end of the module. Combat skills may still find use earlier in the adventure so combat-focused players won't feel completely left out. I would suggest that when the final combat occurs, throw everything you have at the players. They should have plenty of character resources available and you can spice it up by really focusing on the civilian lives that might at risk if the players do not move quickly.

Exploration is an area where this adventure shines. While players will not be actively exploring ruins or solving intricate riddles and puzzle, they will be utilizing a variety of skills to successfully navigate the various sections of the race they are participating in. Just about every character archetype has a chance to shine in this race. Your wilderness characters such as druids and rangers can help with your mounts and those with fast and dexterous hands will have their moment in the spotlight when players start to ride Pteranadons. Tough and strong characters will need to be ready to exert themselves and those that love puzzles will get a chance to do so as well.

The race takes up a large part of the module and this where the DM can really bring the adventure life. Be as descriptive as you can with the race and how the opposing teams are faring. If you are good with voices, going with the "old-time" radio sports caster voice is sure to be a highlight for your players. Another great tip for DMs would be to check and see which players particiapted in the dinosaur race in City on the Edge. Have them brought back as as city favorites for thier previous victory or perhaps for a shot of redemption if they lost that event. Spice it up by making one of the opposing teams the Green Vipers who are out for revenge or to humiliate the players once more.

There is not a great deal of scripted roleplay for players to participate in. You can have some fun with the initial contact at the races by playing up the the fact that the bookie knows little to no Common. However, most of hte roleplay is going to be player driven. Encourage them to descriptive in their actions during and reward daring with gracious amounts of inspirtation. If possible, find ways to bring the crowd to life by having onlookers hold out mugs of water for players to grab from their steeds and splash on their faces.

This is a sold adventure and works as a great way to hook the players into the larger story that makes up the Jungle has Fangs trilogy. It can work as a single adventure but the way it ends so suddenly will leave players asking for more. If you get this adventure, be prepared the second and third ones as players will be hungry to solve the mysteries that they begin to uncover.



Rating:
[4 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
Click to show product description

Add to Goodman Games Order

DDAL00-04 Winter's Flame (5e)
by Matthew N. [Verified Purchaser] Date Added: 01/16/2018 23:11:09

I ran this twice over the holiday season and both tables had a blast. Very flavorful, and they fell in love with the characters at the end. Would love to see something with this 'mood', but a little longer even.



Rating:
[5 of 5 Stars!]
DDAL00-04 Winter's Flame (5e)
Click to show product description

Add to Goodman Games Order

DDAL07-02 Over the Edge (5e)
by Sebastian H. [Verified Purchaser] Date Added: 01/16/2018 15:09:45

DDAL07-02 Over the Edge is a set of Tier 2 (Levels 5-10) miniature adventures that provide players small glimpses in the world of Chult. These one-hour snapshots are full of opportunities for rolelay and exploration. Combat features heavily in each one and players that are not careful can find themselves easily overwhelemed in a couple encounters, especially with a creative Dungeon Master.

The First adventure in series will give players a taste of combat early on and then provide them with some chances for explorationand puzzle solving. While there is nothing intricate, it provides a nice break between the initial and final encounter. The adventure also provides a couple of nice red herrings that can divert the players' attention at critical moments.

The second adventure gives players a chance to see another side of common foe that is frequently featured in Season 7 content. One of the best features of this adventure is a chance for players to be the ones that do the ambushing, that is if they are careful in how they go about their business. It comes with an interesting story award, but it will depend on the Dungeon Master to be creative for it to have any actual impact in future game play.

The Third adventure has wonderful opportunites for roleplaying. It does run a risk of becoming stale and forced with a table that does not seek roleplay at all. This one falls on the shoulders of the Dungeon Master a little more in order to bring life to the adventure through the NPCs being provided. What looks like an easy encounter at first glance can be rather tough if the Dungeon Master has a tactical mind and remembers the effects of certain spells being cast at higher spell slots.

The fourth adventure was my favorite one. Starting off with a puzzle and then followed up with some exploration. While not major in how they differ, the encounters can be approached in more than one way and the final one provides an environment mechanic that both sides in a fight can make use of. Once more, a creative Dungeon Master, with a dash of "evil", could cause a great deal of mayhem.

The fifth adventure is a rather straightforward hack and slash adventure with a chance for some slight rolelay. What it lacks in depth though, it makes up in deadliness. Players are can find themselves in a tough spot rather quickly if they are not careful.

These adventures certainly work best with a table that has five players, exactly what it is optimized for. If you happen to have a full table of seven, I would suggest adding another apropriate creature or two for combat encounters or using a creatures max HP. The natuer of the modules encourages players to use up all their abilities and if they get the drop on their foes in combat, it could be over rather quickly.



Rating:
[4 of 5 Stars!]
DDAL07-02 Over the Edge (5e)
Click to show product description

Add to Goodman Games Order

DDAL07-03 A Day at the Races (5e)
by Jeremy P. [Verified Purchaser] Date Added: 01/16/2018 12:40:31

A skill check adventure, that if you as the DM can engage the players to make it interesting is super good. Dinosaur racing, how can that be bad?



Rating:
[5 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
Click to show product description

Add to Goodman Games Order

DDAL07-06 Fester and Burn (5e)
by Jeremy P. [Verified Purchaser] Date Added: 01/16/2018 12:20:44

The best of the tier 1 trilogy. There are puzzles, and the concept of the module is very good. Players can attack it any way they want, and I always appreciate any adventure that builds in the threat of time, so players don't feel safe resting continously. Here they are threatened if they take to long, and that apprehention makes something as simple as resting feel tense and interesting.

I would rate it 5 if this was a 4 hour. At 2 hours it feels a fight or puzzle or two too short. At least people are left wanting more though.



Rating:
[4 of 5 Stars!]
DDAL07-06 Fester and Burn (5e)
Click to show product description

Add to Goodman Games Order

DDAL07-05 Whispers in the Dark (5e)
by Jeremy P. [Verified Purchaser] Date Added: 01/16/2018 12:15:24

Overall a pretty decent 3 hour adventure billed as a 2 hour, this season's m.o.

There are however continuity problems with one of the NPCs in this. It's jarring enough that this and the previous module are being rated down so that in the future better coordination happens among authors writing a multi-part series. It feels like two authors couldn't be bothered to communicate with each other. I don't think it was malicious by the authors, but a symptom of a larger problem.



Rating:
[2 of 5 Stars!]
DDAL07-05 Whispers in the Dark (5e)
Click to show product description

Add to Goodman Games Order

Displaying 1 to 15 (of 3937 reviews) Result Pages:  1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
Powered by DrivethruRPG