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I didn't find this to be a great module. I have a number of gripes, but it really boils down to poor production quality. It doesn't feel professionally produced.
The copy-editing is bad throughout: there's a tavern whose name they change partway through one adventure, a character they describe as having two different hair colors within a single paragraph, and a variety of other typos.
The balance is bad. It indicates it's balanced for a party of 4 at level 1. It's not. I would have easily TPK'd on the first quest if I hadn't fudged my rolls substantially and completely ignored some monster features.
One of the quests has the party make a save for something they have no ability to detect or anticipate, and the effect of failing the save isn't revealed for a good 15-30 minutes afterwards.
Everything else is "just okay." The stories are fine. Not compelling but fine. I'm excited to wrap these up and move forward with something different.
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Just received my soft cover, color DTRPG copy. I was greatly surprised at the quality of the book, well worth the cost as compared to the original versions you can buy on line. I really appreciated the section in the book giving historical & non-historical character attributes. The one drawback (which DTRPG) tells you up-front are that the maps are 8.5" x 11" pages in the back of the book and not separate full size copies.
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Top introduction to Eberron for players. Short and concise. A bit short, but great art work.
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An okay combat module with a story that is shoehorned into season 5. One player told me they wanted more puzzles than mostly combat. But even with me maxing out monsters, they are going to get stomped.
I did change the opening so Hsing was stealing SEER magic items and giving them to the party.
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I've been running and remixing the DDAL04 Misty Fortunes and Absent Hearts adventure series of modules as a single campaign for a group of players via play by post, so certain things don't translate fully. The big thing being I forshadow the hooks for the modules ahead of time as I built the village of Orasnou for the players and the runtimes of the modules don't matter as much in PbP.
What I liked: This has been my favorite adventure of the series so far! Very thematic and evocative! Glovia is a great vilian with a tragedy surrounding her evil. Her husband as well as their daughter are great set pieces inside their haunted manor. The use of horror in the adventure is fantastic and everything is nice and creepy. The vision ahead of time is great, as is the the undead attack. This adventure isn't perfect, but it's truly excellent and the multiple paths through the manor and ability to explore it are great.
The challenge is dialed in to, I had a player die after some very poor in character choices and unlucky dice, and that helped amped the horror up to.
What I didn't like: Again this is MINOR stuff.
- Glovia would have been nice to get fleshed out and some attachment to her earlier in the adventure, maybe if she helped go follow the wagon.
- Some copy editing errors, the harpies have been cut but are still referenced here and there (I ended up running them).
- Laszlo just disappears?
That's it! Again overall really fun!
Some very minor alterations I recommend:
- I introduced Glovia way earlier in the campaign, during DDAL04-03 to build a relatinoship with the party.
- I included the harpies to drain more resources of the party and make things more challenging.
- I added Stress from Van Richten's Guide along with the Horror elements
- Here's the big one. Add another Ghoul/Ghast as Glovia's bodyguard, and a couple rounds in the encounter with her, have Laszlo and some Zombies/Skeletons come breaking through the lab window. Make it a 3 way fight for more tension and opportunity to bring his journey to an end as well as hers!
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My printed copy of In Search of the Unknown has arrived in Japan. Very prompt shipping at a cost that doesn't make me cringe. The printing itself is very, very well done. I would say that if you could make the font a bit darker, and you could edit out the penned Xs on the maps (I know you have limitations, but I'm just saying) it would be better than the new, original copy I had back in the early '80s. Normally I buy vintage originals of these 1ed modules, sometimes of painful cost and poor condition. Although I like having the originals, I much prefer your copies for actual use. Great job!!!
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It is okay. I ran a very weak party and had to adjust combat down more than suggested. So beware of that. It also on the rails adventure. But my players like the puzzle and combat so they gave a thumbs up.
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This book is a chronological list of events, but it's the best list of chronological events a DM could ask for. It's fantastically useful for anyone wanting to run a campaign in the Forgotten Realms, and a great source of inspiration otherwise.
The historical recounting is interspersed with diegetic pieces that add flavour and perspective, as well as art pieces. The print quality of the POD is fine, thought the text of pieces in different fonts can be hard to read. The PDF has chaptering and is searchable.
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Great, clear PoD with crisp letters and images! And I love this system, so full of that good weirdness!
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A nice filler adventure. The vampire with spell casting abilities is nice. But unless the group has really made friends with Seer, there is no reason to go on the adventure.
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I give this one a 2/5.. there is a lot of issues, from grammatical to monster stats
Video Review: https://www.youtube.com/watch?v=M8GRGIHLoKA
Egh..... possibly one could make something out of the skeleton of the adventure, but you pretty much have to gut the entire printed adventure and start from the skeleton.
-The Lost Adventurer
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A very fond memory of high school lunches and this game between weekly adventures and one shots, all of our friends playing and using the cash next friday for odd plans. pdf allows me to recisit that and even make my own cards to bring to the table. 10/10
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Good content and good print for softcover POD. Similar issues as most other Planescape products but way much better than Planes of Conflict. Content wise I like it a lot.
However one of the issues was that the cover for the book was wrong. Instead of the cover of the box set, the cover is the blue Player's Guide. Otherwise a quality POD.
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My original box of this went missing years ago and to be able to get it again in print is AWESOME! The scans are super clear.
Castle Forlorn is by far one of my favourite expansions to the Ravenloft setting. It is packed full of memorable NPCs and lots of adventures to send your players on.
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I received my copy from the UK some days ago. The print quality is close to perfect, with none of the blurriness mentioned in an earlier review. If you check the print with a magnifying glass, you'll see tiny artifacts - that's all. Another review mentioned that there's no page numbers, but those are found in the decorative border on the bottom of each page. I opted for the hardcover POD, and the book feels sturdy. I struck off a star from the rating, as it arrived with slightly dinged corners.
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