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I had this box set as a kid, and remember loving reading it. - I am very pleased with the way this book has been put togheter, the quality of the print is very high and don't seem to have any issues that the PDF seems to have based on the discussion here.
Reading it now, I am not sure if the focus on this product was as good as say The North, or Spellbound, both of whom are amazing. The campaign book of Zhentil keep is more about a History of the Keep and it's current state, along with information the Zhentarim as a whole, magic items and some npcs. The second part of the book is an adventure, and some new monsters. This means that a destroyed city gets about as writing about it as Waterdeep does in City of Splendors box set.
Is it worth the money? Ohyes, it's a solid print and great for anyone interested in the history of Zhentil Keep or the Zhentarim, but it is not the best Box Set in 2ed.
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Van Richten's Guide's are perhaps some of the best Lore books in the D&D bibliography, and To Vampires is among the best of them.
The highlighted review does a great deep dive into all the aspects of this book, and I cannot improve on that. I do want to highlight that this book does not have the title on it's spine, something Warewolves and Created - This makes it a bit of an eyesore in the bookshelf. - But content wise, 10/10.
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This module was really fun. Throwing my players into a gladiator arena right off the bat was really funny, and they enjoyed it. Interacting with the NPCs in the area was also a lot of fun, and lead to some regular D&D shenanigens.
The journey to the mine was good, but my players ended up mostly skipping it with flight. I would definitely disallow this if I were to run it again.
The mine itself, and it's surrounding area were fun to explore. However, the combat encounter's just weren't very challenging. I was running for a party of level 10 adventurers, but even beefing up the encounters with extra gargoyles wasn't enough. If I were to run it again, I would add more variety, and more difficult monsters to the fray.
Overall, this was a great module, but I think it requires a little more work on the DM's part than usual if your players a high powered.
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Great source material for the Ashes-timeline! Even better than Iuz the Evil. :)
Great scan as well.
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Outstanding source material to go with the From The Ashes box! Great scan as well.
Would love a POD... :)
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The Scroll Thief is a solid adventure entry in the A.L. series. It incorporates a basic investigation which is simple enough for a party and DM to be able to follow, and the early encounters hold to a theme of intrigue present throughout the first half of the adventure. In addition, there is some wonderfully subtle setup which prepares parties playing through DDEX1 from beginning to end for the plot twists that come in later adventures; this scenario even has one of these setups from an earlier adventure present as the central plot thread.
Like all A.L. adventures, there are very useful tools included in the scenario to guide and instruct DMs with encounter design, which is especially useful for combat encounters. This makes The Scroll Thief an excellent scenario to purchase if you are a DM who:
1.) wants to try running an investigation-centered game of Dungeons and Dragons
2.) wants to learn valuable tips and tricks on catering combat encounters to party composition.
What the scenario makes up for in its DM-instructional nature may also lead more experienced DMs to dismiss it as linear or restricting, which is the only reason it does not receive a full 5 star review.
All in all, a good buy. Pick this up and give it a run with your group and see what you think.
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As a player: This was a really nice introduction to Phlan that seem to figure a lot in the earlier Adventurers League. Many factions and local groups to balance. I got intrigued by the Kelemvor-followers in Valhingen, I don't see much of the faithful otherwise; as I played this as a retrospect for my Season4-character it helped me settle on Kelemvor as my main diety.
The five encounter partition is a good idea to get shorter intro games going.
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Reçu rapidement. Conforme à la description. Amis Européens faites attention. Le transporteur decide de son propre chef de faire une declaration douanière sans votre avis. Résultats TVA à payer (normal) et frais de déclaration facturé pour 10 fois le montant de la TVA. Réfléchissez bien avant de faire imprimer un livre. Je vous conseil les pdf.
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5 stars for quality, but overall 3, because they sent me the new covered one not the mono cover I ordered.
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Great module for AL organized play! fits easily into most time slots, and has some variability in terms of encounters. Variety of ways to engage with the problems presented, and a fun DMPC helper for the final encounter.
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My players loved just being murderhobos last night. Except for part 1 there is little role playing or anything else except kill everything. The magical darkness was fun for me.
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A fair attempt at re-starting/boosting the world of Greyhawk, but not as vital as From The Ashes imo. It is well-written and interesting, and the adventure maps booklet is a clever addition.
The PDF comes in two parts: i) the 128-page book, and ii) the adventure maps booklet.
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Excellent, and well-written, addition to - and expansion of - the Greyhawk world. Nice scan as well! A bargain! :)
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Like much of the older D&D stuff, this was originally designed with a removable cover where the maps were printed on the inside. The module itself is a fairly straightforward introduction to the game for players and attempts to demonstrate to DMs how to populate a dungeon with treasure and monsters, but isn't entirely remarkable in helping a new DM otherwise.
POD of course prints the maps on the pages rather than utilizing the format of the original publication. Although the maps don't suffer from the binding issue other modules in these series have, it's still less easy to use. If you really want this, go for the PDF and print anything you think you need. If you must have PoD, I still recommend plotting the map pages for ease of use.
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For the most part, this is a decent scan of the original, with a few caveats. They use the original font type and such and it doesn't always come out well for the PDF, but overall I wouldn't complain about it.
POD wasn't bad either, however note the original had a removable cover and inside that was a map printed on the inside cover. The POD just slaps this map in the print itself and the middle is lost in the binding. If you really need a POD you can, but you're better off finding a way to print the cover and main map yourself and not lose information. I'm finding this to be somewhat common in many of these early-day D&D books which is definitely a downside to an otherwise decent POD
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