A very good module with a lot of mystery and investigation, culminating in a memorable final battle.
However, it's almost impossible to run this within the expected time if you try to actually run the entire module. Within 6 hours, sure, but within 4 you will inevitably need to skip some otherwise interesting parts and hurry things along a lot for the type of adventure that it is. Skipping the wolf encounter and the investigation of the bones are probably two good places to start.
There's also a part of the "reveal" of what's been going on that for my group was just a bit too corny and Scooby Doo. For a more serious group, I'd consider modifying that and there are plenty of other reasonable explanations within what's already in the module and storyline. The island itself can be remarkably creepy with some great NPCs and I love the fact that there are many possible paths that can all result in some changes to how that final battle goes. The overall storyline is also quite cool, with the exception of the one element alluded to above.
My group did find the first part of the final battle a bit easy, but the secont part more than made up for that.
Recommended, with some modifications, especially for those with a tight time budget.
4/5 Stars
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