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Dungeon Crawl Classics #10: The Sunless Garden
 
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Dungeon Crawl Classics #10: The Sunless Garden
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Dungeon Crawl Classics #10: The Sunless Garden
Publisher: Goodman Games
by Megan R. [Featured Reviewer]
Date Added: 06/07/2018 07:11:45

This adventure occurs when the party, for whatever reason, arrive in an apparently abandoned trading post called Garland's Fork. It soon becomes apparent that it's been 'abandoned' because all the residents have been turned into black trees... and a quest to find out why, and can they be turned back, ensues. As one might guess from the title, much of this investigation will be conducted underground.

The underlying reason is quite straightforward, and the GM is also provided with wandering monster tables and a selection of ideas for how to persuade the party that they want to go to Garland's Fork in the first place (or at least, pass through it when wanting to go someplace else!).

Although most of the adventure is a classic delve, there is some poking around to do on the surface in and around Garland's Fork - and even a friendly dog! (However, despite being named Violet, the poor mutt is referred to as 'he' for the rest of the adventure!) Everything is described clearly, and there is plenty going on that doesn't depend on the party having turned up, always a good touch.

Once they do proceed underground, things start getting strange, warped even. The Sunless Garden itself is a huge cavern... and just wait until you meet the gardener! But of course there's a lot more going on than that, plenty of scope for exploration, combat and looting in a multi-level underground complex - part natural, part constructed - with several conflicting sets of residents, none of whom are particulary fond of wandering adventurers. Everything, everyone, however, is there for a purpose; even wandering monsters have good reason to be wandering where they are, er, wandering.

The whole thing hangs together well, with a slightly demented air which makes sense once you reach the creature behind it all. The entire underground area seems to go on and on, every time you think you're done, there's another bit. There's a fair bit of treasure to loot - if you can a) get it out and b) sell it without being arrested! - and some neat ideas for follow-up adventures. An excellent delve with a nature-based twist that should keep the whole group entertained for a few sessions.



Rating:
[5 of 5 Stars!]
Dungeon Crawl Classics #10: The Sunless Garden
Publisher: Goodman Games
by Bruce L. [Verified Purchaser]
Date Added: 05/26/2006 00:00:00

This has a good idea/plotline, somewhat off the beaten path. I enjoyed reading it, but I am no longer involved with RPG's, so I can't comment on how well it went when I ran it. It is well written, it has an interesting plot, and back drop. I thought it was well worth the price.<br><br> <b>LIKED</b>: Excellent value for the money.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
Dungeon Crawl Classics #10: The Sunless Garden
Publisher: Goodman Games
by Michael W. [Verified Purchaser]
Date Added: 03/26/2005 00:00:00

We just played this in my campaign. I dropped it into an adventure already going. It was a great side trip. The module worked well. The adventurers like it and found the sea hag quite a difficult case.

If I run it again, I would redraw it with a little garden and with one more complex with bugbears. Maybe I missed something in the design when I DM'ed it, but the garden was not very interesting to my adventurers. I would skip the undead treant as they don't fit in the rooms well. It was hard to explain how the tree would attack from the wall. Did not need 'em. Just a few changes and it would be perfect for my style.

Over all we liked it and it played well. The town was a trip with the little dog leading the adventurers to the garden. It is a good side trip and is best slipped in as the adventurers are traveling. Buy and use it!<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Dungeon Crawl Classics #10: The Sunless Garden
Publisher: Goodman Games
by Jason W. [Verified Purchaser]
Date Added: 03/05/2005 00:00:00

I like the whole concept of this line of adventures. One of the things I've really disliked about the direction adventures have gone now days is the need for writers to fill in an entire region around every module. I don't need that. I have my own world and I enjoy having adventures I can just plop in where I want them without having to either re-write a good chunk of the adventure or have to change my world to fit the adventure. Being able to just drop these adventures in when I need them fills a badly needed hole I feel.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Dungeon Crawl Classics #10: The Sunless Garden
Publisher: Goodman Games
by Jason S. [Verified Purchaser]
Date Added: 11/12/2004 00:00:00

Excellent! The villian in this one is set to be quite memorable if played right while the "side encounters" are lively enough to give players a difficult and deadly challenge. Like most of these dungeon crawls you'll need to liven it up with a little background development to make it really shine but I think most groups would quite enjoy this one.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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