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Dungeon Crawl Classics #5: Aerie of the Crow God
 
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Dungeon Crawl Classics #5: Aerie of the Crow God
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Dungeon Crawl Classics #5: Aerie of the Crow God
Publisher: Goodman Games
by Megan R. [Featured Reviewer]
Date Added: 05/22/2018 07:57:44

The party arrive in a coastal town to discover that the local lordling has got himself killed trying to deal with an infestation of harpies. His distraught widow is glad to hear that there are adventurers in town, because he rather unwisely took the key to his strongbox with him, and she urgently needs to get into it. The task seems straightforward, but of course there's a bit more to it than that.

Pleny of notes are provided covering everything from scaling the adventure up or down, to wandering monsters and even why the grieving widow is so keen to have the key back. There's plenty of background material too, about the ruined cliff-top fortress where the harpies are based... and about what else is there that will present a greater challenge. There are also some adventure hooks to get the party to the right place if needed. The history is quite extensive, and it's left up to you how much you want the locals to know - and so relate to the party before they set off.

The adventure itself opens with the party in a row-boat heading towards the bottom of the cliff - the best if not only way to access the ruined tower. You'll need to come up with preliminary material covering their arrival in town and being hired for this task. There's a sea cave at the base of the cliff and steps leading up, but everything's fairly slick with spray. There are no wandering monsters here, but the place is not devoid of resident ones...

Up into the tower, and there is plenty to explore, monsters to fight and treasure to loot. As written, there's quite a lot of loot so if you are not inclined to be quite so generous there are notes on how to cut down without affecting the flavour of the haul. Some opportunities for interaction are provided for those who don't want to brawl with everyone they meet, but they will need to choose their moments wisely.

There's really a lot packed in here, a lot of exploration will be needed to figure out what is going on and how to deal with it. Several ideas for further adventures are presented, and there are notes on the surrounding area should the party decide to stay awhile. Altogether a well-construted adventure with plenty going on.



Rating:
[5 of 5 Stars!]
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Dungeon Crawl Classics #5: Aerie of the Crow God
Publisher: Goodman Games
by Andrew S. [Verified Purchaser]
Date Added: 09/04/2008 11:38:37

This was my first experience buying and running a module in this series. My players all seemed to have a good time with it, and I found the module left various plot points open to return for future adventures (if ever I felt like creating them).

There is an additional mini adventure to continue the play which is also a nice bonus, but decided to move on to a different adventure instead.

My only criticism would be that there are some mighty powerful magic items available to PCs that may or may not work for some. But this module gives good suggestions on how to handle this situation and think it's a good buy overall.



Rating:
[4 of 5 Stars!]
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Dungeon Crawl Classics #5: Aerie of the Crow God
Publisher: Goodman Games
by Joshua B. [Verified Purchaser]
Date Added: 02/01/2008 18:26:21

Good adventure. Felt second part was well beyond character ability.



Rating:
[3 of 5 Stars!]
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Dungeon Crawl Classics #5: Aerie of the Crow God
Publisher: Goodman Games
by Jim C. [Verified Purchaser]
Date Added: 10/14/2005 00:00:00

In exploring the ruined fortress, the party must fight through clever and unscrupulous enemies who make the most of their advantages, particularly over non-flying enemies (well judged at this encounter level), foul necromancy and assorted unpleasantness of a particularly nasty cult. The details of the former castle and the decayed lives of the cultists are carefully drawn and contribute to the atmosphere. Varied encounters maintain suspense and challenge without becoming incoherent.<br><br><b>DISLIKED</b>: The adventure contains a series of items (are they magic? psionic? who can tell from the description) that are non-standard to the point where they are difficult to adjudicate. A couple of the setups are just a bit too clever and potentially will just look silly if the players see through them early or don't get the implications that the authors try to suggest.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
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Dungeon Crawl Classics #5: Aerie of the Crow God
Publisher: Goodman Games
by Simon L. [Verified Purchaser]
Date Added: 08/18/2004 00:00:00

This is the first of this series that I bought (due to being the right level for my players), and I'd certainly buy others.

It's got a 1st edition look, but the adventure is more sophisticated really than a simple dungeon hack. What it doesn't do is say anything like "At this point the players should...". By that, I mean that it is refreshingly free from a need to follow a PLOT. The adventure has a background, and can progress towards a climax, but it has pleasing non-linear elements too.



Rating:
[5 of 5 Stars!]
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Dungeon Crawl Classics #5: Aerie of the Crow God
Publisher: Goodman Games
by Doug A. [Verified Purchaser]
Date Added: 05/18/2004 00:00:00

As advertised, an old-school hack-n-slash adventure with the flavor of early AD&D modules. The relationship of some of the maps to their keyed descriptions is a bit vague, but otherwise the quality is okay. The illustrations are very much in keeping with the 1970s ambience. Fun! I'm looking forward to playing more in this series.



Rating:
[4 of 5 Stars!]
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Dungeon Crawl Classics #5: Aerie of the Crow God
Publisher: Goodman Games
by Michael A. [Verified Purchaser]
Date Added: 05/02/2004 00:00:00

A throwback to 1979, this is a classic 1st Edition style adventure without the aimless wandering mosters, plot gaps, etc. Nice job.



Rating:
[4 of 5 Stars!]
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