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Complete Guide to Vampires
 
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Average Rating:4.3 / 5
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Complete Guide to Vampires
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Complete Guide to Vampires
Publisher: Goodman Games
by David P. [Verified Purchaser]
Date Added: 12/28/2005 00:00:00

This is definately one of the better attempts to create a playable vampire. Using the standard vampire template as a base, the author scales the vampiric abilities so that they are dished out a little at a time over 8 levels. This allows a character to play a vampire without the ECL 8, but it still doesn't resolve the issue that at 8th level you still have a vampire PC that is twice as powerful as other 8th level characters. Some of the vampire races described in the book are very interesting, though I'm not sure how I feel about the inferno vampire. It sort of smacks of creating a fire-weilding vampire just for the sake of doing it, without a real logic as to why. Perhaps if the author had provided a more detailed logic, instead of a "it was a curse, no one knows why the first one survived" answer, I would be ok with it. Otherwise, the vampire races seem to make sense and allow for some flexibility when create vampire NPCs and PCs.

I also like the backstory provided as to why vampires exist. It is one of the better explanations used, and it makes a great deal of sense when trying to intergrate a vampire-based game into a fantasy setting. Vampires serve a function in the ecosystem, and a balanced vampire population is actually important to maintaining the balance between negative and positive energy. A cool concept.

I also liked the artwork in this book. Very gothic black and white line art is simple, yet does a nice job conveying the feel of the project.<br><br> <b>LIKED</b>: Additional flexibility and playability for vampires<br><br><b>DISLIKED</b>: doesn't completely address the game balance issue of a vampire PC. But it is workable.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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Creator Reply:
Here are comments from Mark Charke, the author: I was also troubled by the power gained by vampires. However the cost is 8 levels in a race that provides no additional hit dice. In playtesting the vampire weaknesses, once discovered, were crippling. The Inferno vampire was created to compliment the Sukko (cold) vampire and to answer the question; "What would happen if a vampire drank dragon's blood?" Vampires have often been depicted as becoming stronger for drinking the blood of certain creatures. (And yes, I admit a fondness for fire that also compelled me to create the vampire.) I hope that helps explain his origins. I wrote the book with the focus of making vampires more playable as player characters and continue to work on rules to better allow players to play monsters. Thank you for taking the time to review the Complete Guide to Vampires. If you wish to discuss the book further please contact Goodman Games or visit my web site (www.Charke.ca) to get in touch with me.
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