DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
Etherscope
 
$24.99
Average Rating:4.5 / 5
Ratings Reviews Total
5 3
3 0
1 1
0 0
0 0
Etherscope
Click to view
You must be logged in to rate this
pixel_trans.gif
Etherscope
Publisher: Goodman Games
by Nicholaus C. [Verified Purchaser]
Date Added: 11/07/2006 00:00:00

I wont mention much about the setting; the other reviews seem to go well into depth with that. However, the system really surprised me in a bad way. This product was not advertised as a d20 system, something I probably would have noticed had I read the other reviews past the very beautiful depiction of the setting. Now I don't wish to turn this into a review of the d20 system, but I do want people to know what it is they are getting before hand. If you enjoy the d20 system, then this setting will be a nice addition (I just personally have enough d20 games). To sum it all up to, this game seems to me to best be described as Gaslamp (Steampunk) meets Cyberpunk meets Spelljammer.<br><br> <b>LIKED</b>: It's very pretty, setting seems nice.<br><br><b>DISLIKED</b>: Was not advertised as d20 product--if it was, I would not have bought it. Also, there is at least one page where a black picture is sitting behind text, making it unreadable. Very poor botch.<br><br><b>QUALITY</b>: Disappointing<br><br><b>VALUE</b>: Disappointed<br>



Rating:
[3 of 5 Stars!]
pixel_trans.gif
Etherscope
Publisher: Goodman Games
by Shane O. [Featured Reviewer]
Date Added: 07/31/2006 00:00:00

Etherscope is a Victoriana-style RPG from Goodman Games. The zipped file is impressive in size, being just under 34 megabytes. It contains two PDF files: the main PDF, which is almost 30 meg, and a printer-friendly version of the same, which is a little over 23 megabytes. Both books have a hyperlinked table of contents, but only the main file has bookmarks.

The main file, which is 294 pages long, is rich in artwork. The covers are done in full-color, and all of the interior artwork, which is considerable, is in black-and-white. Each page has borders along the top, bottom, and sides. Interestingly, while the printer-friendly version eliminates the covers and the page borders, it keeps the interior artwork. Given the size of the book, this may present some problems depending on your printer.

The world of Etherscope is Earth, but with an alternate history. Near the close of the nineteenth century, etherspace, a parallel dimension, was discovered, and is the start of where Etherscope?s history diverges from ours. The energy of this new dimension led to a revolution in technology and sciences, and once etherscopes were made, allowing consciousness to occupy the other dimension (similar to an online handle in cyberspace), etherspace became a daily feature in almost everyone?s lives. However, what only a few people know is that etherspace itself holds a dark and terrible secret?

The book?s introduction opens with a bit of fiction, before launching into the history of Etherscope?s Earth. It also has a basic introduction to role-playing games, giving an overview of the system it uses, which is the d20 system (under the OGL) with a few differences from standard d20.

Chapter One covers making a character. As mentioned above, this is like making a normal d20 character with a few differences. For example, the standard fantasy races aren?t present here. Rather, you can be a pureblood human, or one of three transgenics ? humans who?re bred with animal genes for purposes of being laborers. The last race available is one of the fey, the ancient people of lost Lemuria. The available classes are different also, in addition to having less than ten levels each to better encourage multiclassing.

Chapter Two covers traits, which are most the selectable parts of your character that are chosen after creation. This includes things such as skills and feats. The skill system presented here is truly groundbreaking, having not only rules on common skills, but also occult skills, which are the basics for using magic in Etherscope. Things such as fighting styles, which are utilized with skill checks, are also covered.

Chapter Three deals with equipment. Not limited to merely weapons and armor, things such as vehicles and services are also detailed here. In addition, this chapter deals with cybernaughtics ? devices of steamtech, or ethertech, which can be grafted onto a person?s body.

Chapter Four is nominally titled combat, but really deals with anything involving bodily harm to a character. The majority of the chapter covers the mechanics of normal combat (though a new combat action, bind, is also discussed), but the rest of it deals with things such as environmental hazards and vehicular combat.

Chapter Five discusses Etherscope Earth at large. Geography is discussed first, with overviews given to the major power centers of the world, and then mention is given to various unexplored places. Aspects of society are also covered, naming influential power groups and the state of religion.

Chapter Six is dedicated to etherspace itself, along with interacting with it via etherscopes. The history of the discovery of etherspace is given in greater detail, along with further discussion of how it?s used in the modern day. Details of a scope city, where users congregate are given as well, before the chapter begins to discuss the mechanics of using etherspace. The most important of these is your scope avatar. This is the character that you are when inside Etherspace. It?s very similar to, but still different from, your actual character, in that their stats are altered while inside the virtual world of interlinked etherscopes (in effect, it?s very much like being in the Matrix ? to the point where there are even knowledge capsules that can be uploaded into your character to make them a sudden ?scope fu? master).

Chapter Seven discusses advancing your character, and after discussing the basics of level and multiclassing, gives thirteen advanced classes.

Chapter Eight deals with game mastering an Etherscope campaign. It starts out covering Challenge Ratings and Encounter Levels, and then moves onto discussing types of adversaries. In the world of Etherscope, there are only four creature types: Animal, Construct, Humanoid, and Outsider, though there are a few new subtypes. Several creatures of each type (mostly thugs for the Humanoid type) are then given. Finally, it discusses how to keep to the theme of Etherscope, and how to build your game into a campaign.

Chapter Nine gives two adventures to start out play in Etherscope. The first one, ?Analogue,? is an adventure for 1st-level characters to introduce them to the campaign setting, and is fully detailed as it leads them to the conclusion. The second adventure, ?Compound 13,? isn?t fleshed out fully. Rather, each scenario for this adventure is given as an overview, allowing the Game Master to customize the finer points as needed. The book then closes out with a blank character sheet, and a few pages of advertisements, along with the OGL.

All in all, to call Etherscope ?well done? would be to do a disservice to how excellent this is. Etherscope is Sherlock Holmes meets The Matrix, but maintains a feel that is distinct from its Victorian steampunk inspirations. It presents not only a new take on our world, but also the ethereal half-world behind it, presenting you with not just a new setting, but also new mechanics that perfectly take advantage of it. Players and GMs alike will enjoy looking into the Etherscope. <br><br> <b>LIKED</b>: This product presented a complete role-playing game unto itself, having diverse new rules that perfectly take advantage of its innovative setting.<br><br><b>DISLIKED</b>: The printer-friendly version was odd in how it didn't remove the interior art.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Etherscope
Publisher: Goodman Games
by Phillip M. [Verified Purchaser]
Date Added: 12/19/2005 20:33:09

Etherscope is an excellent value D20 system role playing game set in an alternate earth where the British Empire never fell and alternate technology (steampunkish) reigns.

It is, however, a science fantasy background rather than a science fiction one ... which you should have expected anyway! So be warned.

That said, the elements of fantasy science are consistent and well thought out and set the scene well and there is an extensive amount of information provided on all aspects, including extensive equipment lists.

The character classes are quite generic but this is not a problem as the designers have included a system of careers (Templates) that will enhance the individuality of each character despite this.

The only quibble I have, as a professional historian, is the history and its interpretation ... not the alternative history so much, but the interpretation of history before the point of divergence. To say that it was a unique interpretation would be close ... but it would be more accurate to say that, at best, it is totally misleading and, at worst, downright wrong ... but that's a quibble. Most players won't know enough to notice ... and, if the GMs do, they'll just ignore the sillier parts as I will.

All in all this book is excellent value for money (the production values are outstanding!) and I highly recommend it for a group wanting something genuinely different, the one quibble aside.

Style: 4/5 Substance:4/5 Historical Accuracy: 3/5

Phil McGregor



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Etherscope
Publisher: Goodman Games
by Chris G. [Featured Reviewer]
Date Added: 12/13/2005 00:00:00

Etherscope

Some settings are hard to explain easily. Etherscope I find is one of them. I was given an advance copy of the PDF by Goodman Games to review. Somehow the setting had completely been missed by me but I am very happy that I agreed to review it. It is really one of the first positive takes on d20 Modern that really grabs me and I can not wait to see more of this setting. The setting is modern day but not like our own modern day. There was a single large scientific discovery a century ago. It has altered the way the world is. The Ether plane is a source of energy, a place people can go mentally not unlike the Matrix, and has been responsible for many other advances. The discovery has altered the history of the world rather dramatically. England is the super power in the world but Germany, Japan, Russia, and America are still significant. The World is a very different place. It has a more Victorian feel to it, there are large super cities that house millions of people. The class societies are still there with the cultural and intellectual elite own and control much especially in England. There are new races of humans that Eugenics has formed for labor and other uses. Etherscope is a game of Victorian horror, but like most really good settings it can actually be a lot more. Etherscope is a new setting by Goodman Games. It is created and designed by Nigel McClelland and Ben Redmond. Then book has a great look to it and I think it will really look impressive when it is in print. The layout is nice and the fonts are easy to read. It is a nicely put together book. The art is very Victorian in nature and does not really reveal much on the horror aspect and potential of the game. I really like the look of the cover. It is not a complicated piece but it does a nice job of getting the general feel of the game. The book is almost three hundred pages long and has a lot of rules and setting information in it. The game takes place in 1984 in this alternate world I discussed above. The players have a nice variety of characters that can be constructed. The setting uses a variation on the d20 modern rules. Really they have changed little but they have added interesting details to the dull generics of the d20 modern game. For instance instead of having the usual d20 modern classes they have redefined them to fit perfectly into the setting. There is the Broker. He is the basic dealer in information; a very charismatic fellow with talent trees like Influence, Charm, and even Sprituality. In the world of Etherscope while actually talking to the dead is impossible it has been learned that thoughts or patterns of thoughts from deceased still exist in the Ether. There is the combatant; a more basic fighter type character. His talent trees focus on combat in the world and in the in the Ether as well as strength oriented feats. The Enginaught are skilled craftsman or people with cybernetic implants. They are the pilots, engineers and of course the cybernetic people of the game. Their talent trees deal with piloting, cybernetics, and similar activities. The Pursuer is a person that oddly enough pursues things. It can be people, the lost legends of Lemuria, the library of Alexandria, or even the fountain of youth. The Savant is the experts and scholars of the world. They know things and figure things out. They can program things in the Ether or learn about the occult with their talent trees. The Scoundrel is the traditional rebels of the game. They rebel against pretty much whatever one has. Their talent trees aid them in breaking into secure Ether domains, fast talking and swindling people, and stealthy attacks. The game uses a few different races but all of them are very human like. The normal humans are unchanged. The Alphas are the superior all up in their ivory tower looking down on everyone else kind of people. Mechanically and socially they are more advantageous to playing them then the other races so they get a experience penalty basically for playing one. While better then other races they do not overshadow them statistically. The Gammas were the first really breed to replace other humans. They are more resistant to diseases a problem that still exists in the big mega cities. Gammas are small sized but tough. The Delta Human was breed to replace the rebels in the Gamma lines. The Epsilon were breed for the same reasons. Both have differences from the normal human stock but non are really that alien to it. That is left for the Lemurains or Fey humans. Now I think the game actually reveal a little too much about these people though it does leave a lot unsaid. But just in case someone wants to keep things hidden from their players I am not going to go into who and what these people are exactly. The game plays very much like d20 Modern. It uses the wealth system and I think it fits in here rather well. While the book gives the reason of the complex shilling money system (20 shillings to a pound and 12 pence to a shilling, seems simple to me) I think the focus of the game away from pure wealth like in the traditional d20 game does Etherscope good. The equipment section here seems rather full. There are plenty of weapons and items for adventurers showing the focus of the game is in these regards. The setting is were the book really shines and I wish they would have placed a lot more information in here. The countries as they are in this world are nicely described and there is plenty of places to explore for a modern adventurer. Africa and China for instance are really unknowns in this world and there is much adventure to be found in these places. The large mega cities are filled with intrigue and plenty of challenges for role players and investigators a like. There is a good bit of the book I have not covered here. The combat system is the same but in the feats section there are some cool fighting styles that I hope to see more of. I did not concentrate too much on the horror aspect as the book has it but the rules are more of the focus here. I let the horror be shown to players by the DM instead of telling them here. Etherscope is one of the most unique and compelling settings to come out of the d20 craze.

<br><br> <b>LIKED</b>: Great and enriching setting, well done with the d20 modern rules in a brilliant way<br><br><b>DISLIKED</b>: Needs more setting info. They do a good job and leaves one wanting more. <br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Displaying 1 to 4 (of 4 reviews) Result Pages:  1 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates