over 300 pages of content. excellent gazeteers on the cities and sites involved, worth the price of admission alone. with lots of NPCs and monsters statted out in both savage worlds and call of cthulhu rulesets
a unified adventure which takes you across the globe, into the mists of mythos history and nazi occultism. the adventure was in some places excellent (the egyptian dreamlands) and in others uninspired (the catacombs of rome) but it is modular enough to put your own spin on it if you care to add some elbow grease, and nowhere is it truly bad, just sometimes a bit generic.
it's not exactly what i was hoping for, it had more detail on the cities and era, but the adventure was less unified and dramatic than i had thought it would be. still it's a campaign very close to the one i would have written myself were i to make an 'all star achtung cthulhu' campaign. nazis, atlantis, globe trotting, dungeon crawling, secret histories. it's all there.
very strong product. I'd recomend most highly