In the course of breaking into a legendary vault that was meant to be sealed for all time (with magical wards and deathtraps, in the most literal sense, to match) the PCs must also contend with what's left of others who tried to enter and a unique entity of corrupted magic.
This is high-stakes puzzle-solving and trap-dodging, and not short of combat either, in a truly impressive location. The sole complaint I might make is about the number of "completely indestructible", that is, plot-cheese devices. It would be more impressive if the designers had taken a short time to devise some items that by the rules are beyond destruction by a party of this level.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
[4 of 5 Stars!]