With Wizards of the Coast only selling us campaigns at this time, we are left with companies like Goodman Games for modules and that is just fine because they have done an excellent job.
Glitterdoom has it all, an engaging backstory, a useful hook, new monsters, traps and magic items and more. This module could be run from hook to end boss in a long game night or better over two sessions.
The bulk of a module such as this are the area descriptions. They are well labeled and described. The italicized for-the-players section is right-sized and descriptive. The for-the-DM section is also right-sized and contains everything you need to know to run this module.
Black and white drawings are placed throughout the book to give you a good amount of flavor of this dungeon crawl and its denizens. A full page map of the dungeon is at the end.
I had bought this one just to read but already digested it for running and have pitched my players the hook. We are going to the Knuckle on our next game night.
Rating: [5 of 5 Stars!] |