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We Be Dragons (P1) $1.99
Average Rating:4.5 / 5
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We Be Dragons (P1)
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We Be Dragons (P1)
Publisher: Zenith Games
by Thilo G. [Featured Reviewer]
Date Added: 10/05/2017 04:20:12

An Endzeitgeist.com review

This adventure clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 21 pages of content, so let’s take a look!

If the appropriation of Paizo’s slogan for Goblin-PC adventures was no clear indicator – this module is set apart by one very crucial factor: The PCs are all dragons! While it is possible to use appropriate regular dragons, the module’s base premise works imho best if you use the plentiful pregens included. 9 of these are provided, all clocking in at CR 4 and representing, as a whole, a pretty diverse spectrum. The dragons range from arcane dragon to blood dragon, caustic dragon, corruptor dragon, harmonic dragon, radiant dragon – basically, these dragons get supplemental abilities that help them fill in adventuring roles: The blood dragon, for example, gets a rage, while the radiant dragon’s breath weapon heals the living and damages undead – you get the idea.

Beyond that, the pdf provides something I very much applaud – namely a cheat-sheet for Flight: Common uses and DC, etc. – it’s handy to have and makes for a nice hand-out when playing this module with players who are not as experienced with the intricacies of flight. The module does offer minor scaling variations, which can prove to be helpful.

Now, the aforementioned dragons are undoubtedly dragons you never heard of before – there’s a reason for that – they may be the last of their kind…but to go into more details, I have to start going into SPOILERS. Potential players should jump to the conclusion.

..

.

All right, only GMs around? Great! Balthazar Barrick was but a child when dragons annihilated all he had ever known. He founded the order of the wyrm and eradicated no less than 9 draconic bloodlines. Alas, his squire Elbin disagreed with his master’s trauma-fueled fanaticism. He saved a single egg from each bloodline, spirited them away and raised them for 15 years, far away from civilization, in a cabin affectionately called Scalehearth.

Alas, recent expansions of trading routes have brought civilization perilously close…and Balthazar is still looking for his former squire, seeking to fulfill his extermination of the dragon PC’s bloodlines. Elbin, in the meanwhile, plans to move deeper into the wilderness…but as the dragons arrive from a hunting trip back at the cabin, they find it burning, Elbin wounded with a nasty gut wound and a nasty and utterly obvious poison – thus, we begin with a tripartite skill-challenge type of encounter that is surprisingly fun to run – three tasks, all time-sensitive – cool way to kick this off!

We get different read-aloud texts and slightly different information, depending on whether Elbin lives, obviously – turns out that a scout of the Torn Company, a poacher group, have been hired to track Elbin and his draconic brood – the trail leads towards the wayside inn that was rather recently constructed – the Toasted Toad, where some interrogation by overt or covert means (bloodshed and violence optional) predates the arrival of the Torn Company…whether the dragons engage or flee is up to them.

The trail, ultimately, leads the PCs to the ruined remnants of Craggock Fortress, where the fallen paladin Balthazar beseeches the gods to reinstate his paladin-hood…but to no avail. Still, with the remnants of the Torn Company and a fallen level 12 paladin, the final fight will not be a cakewalk – not even for dragons…

Conclusion:

Editing and formatting are very good, I noticed no serious hiccups. Layout adheres to a printer-friendly two-column b/w-standard with red headers. Interior artwork is solid b/w-stock. The pdf has no bookmarks, which represents a minor comfort detriment. Cartography is in full-color, but extremely rudimentary – it’s just a collection of color-coded squares. Even a pencil-drawing would probably have been nicer.

Jeff Gomez’ “We be dragons” is a fun one-shot – particularly suitable for convention-style gameplay or as a change of pace, it represents a fun diversion from the standard adventuring tropes and trying to reinvigorate one’s bloodline can make for a great, epic campaign goal that is pretty inspiring. The challenges are diverse enough and, in fact, very much fun. That being said, the lack of bookmarks and the pretty bad map represent some minor blemishes for the module. It should be noted, though, that at the extremely fair and low price-point, this is definitely worth checking out. My final verdict will clock in at 4 stars.

Endzeitgeist out.



Rating:
[4 of 5 Stars!]
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We Be Dragons (P1)
Publisher: Zenith Games
by Micah W. [Verified Purchaser]
Date Added: 01/06/2017 20:04:49

This module is another rough gem from Zenith Games.

This module turns the tables and allows players to play a small dragon in place of a standard character, and gives this party/family of dragons a mission of revenge against an indiscriminate dragon slayer.

The module formatting is clear, with no significant typos or glitches. The module is peppered with generic stock and clip art. Nothing earthshaking, but it helps break up the text.

The adventure is fairly linear in terms of location to location movement, and while it tries to offer varying challenges it falls a little flat on meaningful choices. For example, the dragons can track their quarry to a local inn, and can interact with the proprietor and family as they choose – ostensibly to get information one way or another. However regardless of that outcome “a minute or two after a resolution is reached” a portion of the dragon slayer force arrives anyway. From there it’s a short hop to the final encounter – a nearby fortress where the rest of the dragon slayers reside. The final challenge is with a range of foes, including an interesting take on the typical crusading knight.

A map is provided for the fortress, and while it would make a passable battle map if printed or uploaded to a VTT, it is a very poor map for detail and or immersion.

The adventure portion of the module is 8 pages long. The bulk of the rest of it is dedicated to the descriptions and statistics of the dragon PCs, and rules on flight and aerial combat. This is where the module really shines. The Dragons are inventive and interesting, complete with personalities a player can really get behind. Good and evil dragonlings can be played side by side, held together with the bonds of family. You can immediately see the roleplaying opportunities here.

I really want to love this module. It has so much potential. The premise, set up and dragonlings are fantastic. It could have been something really special. And it will be to groups that take the time to flesh out the core ideas here, and use it as a springboard for their own dragon adventures. Unfortunately, the lack of detail to the actual ‘adventure’ part of the adventure, and the lack of maps make it less a complete adventure and more a ‘toolbox’ to build on for GMs.

It’s an ok adventure as is, but if you want to get the best out of it you will need to put in a little work. However, for the concepts and its low price it is definitely worth picking up



Rating:
[4 of 5 Stars!]
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We Be Dragons (P1)
Publisher: Zenith Games
by Ryan T. [Verified Purchaser]
Date Added: 07/16/2016 22:19:14

This is an excellent adventure well worth your two dollars!

Running this one-shot was an absolute treat for players and GM alike. The pre-built wyrmlings are all made to fit a certain class archetype, like a healer or rogue, with familiar abilities, making them easy to pick up and play; the addition of iconic dragon abilities to each character, like flight and breath weapons, adds a level of depth and variety that is fun for new players and refreshing for experienced ones.

The adventure is very concise, but with room to take as much time as you like approaching each of the encounters however you want. There is room for players to excel in tests of skill, combat, or socialization. The hook is very simple to its benefit, with a compelling villain.

The ending leaves hooks for further GM invention, and hopefully sequels, with bigger dragons!

If you're looking for a unique and fun one-shot adventure, don't miss this.



Rating:
[5 of 5 Stars!]
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We Be Dragons (P1)
Publisher: Zenith Games
by Ricky L. [Verified Purchaser]
Date Added: 06/27/2016 23:53:15

Zenith Games delivers again with We Be Dragons! I'd give it two thumbs up (or 5/5!) The adventure has a nice hook and it is clean, concise, and fun - everything I want in a one-shot adventure.

The author gives a bit of background information and adventure summary at the start - along with a note on how to lower or increase difficulty of the adventure based on the number of your players. The first part of the adventure has several interesting 'thought challenges / social encounters' then kicks it into a gear with a few encounters - the last of which I feel provides a good emotional punch and capstone to the whole thing.

The coolest part to me is the Dragon(s) write-up. While there are no "class levels" like some people may expect, we are instead presented with 9 unique dragons each with their own personality and tidbits written up to help you get into their scaly skin. The dragons are all one family, so you can see the dynamic between them in their background write-ups. Each dragon often has a 'class' mirror (like Barbarian or Bard), but possess all the unique and common traits of a dragon. The 'dragon' aspect of the PCs come first and foremost in their write-ups.

The adventure ends on a satisfying note - though it tantalizes us with the possibility of a sequel in the future. I highly recommend We Be Dragons for a fun and unforgettable night of gaming. Players enjoyed it thoroughly and I look forward to more content from Zenith Games down the road.



Rating:
[5 of 5 Stars!]
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We Be Dragons (P1)
Publisher: Zenith Games
by Jerry M. [Verified Purchaser]
Date Added: 06/23/2016 20:25:32

Absolutely amazing. 5/5 is my review score. There is an amazing story of fallen paladins and dragons added their treasure to the very first horde. Want to play something other than humanoids? Look no further!

Each dragon -one for each alignment, so nine in total!- has it's own personality and abilities, from being heavily armored to sneaky to divine and everything in between. That is the reason any player will absolutely love them over the ones printed in the bestiary that are so cookie cutter.

All in all, a very well done adventure that I will definitely be running every time I have a new group. Zenith Games, keep up the good work and make more draconic adventures for everyone!



Rating:
[5 of 5 Stars!]
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We Be Dragons (P1)
Publisher: Zenith Games
by Donald R. [Verified Purchaser]
Date Added: 06/23/2016 11:30:55

I'd really like to give this a 4.5 out of 5, because it is a great adventure. (Those that follow the reviews on me site, I gave it 90 out of 100 points!)

There is so much to love about this adventure. If there was a text book example of how to write an adventure for dragon PCs, this adventure would be it! I love the inclusion of some new dragon types, a new poison, and a new mundane item all packed into a one-shot adventure. One of my favorite parts to the adventure is the open-ended conclusion. GMs and players alike will enjoy this adventure so much that they will definitely wish to continue the story. The only problem, will the dragon PCs choose power or adventure when continuing the story?

For the full review check out: We Be Dragons



Rating:
[4 of 5 Stars!]
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We Be Dragons (P1)
Publisher: Zenith Games
by Kim F. [Verified Purchaser]
Date Added: 06/22/2016 11:30:27

For $1.99 this adventure is a BARGAIN. (and for the very low price, considering the size of it, I'll rate it at 5/5).

It'll likely take you a few hours to play through, but more importantly it gives players the ability to play dragons, which opens up a whole new series of opportunities for roleplaying and tactics for the players. The opportunity for players to test new dragon types (I hope to see more of these in the future, as in full-fledged rules for them to use as opponents) and to use old favorites if people want is much appreciated. So is the customization options of the (primarily) spellcasting dragons, to suit the needs of the individual player.



Rating:
[5 of 5 Stars!]
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