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DDAL07-02 Over the Edge (5e) $3.99
Publisher: Wizards of the Coast
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by Siu K. L. [Verified Purchaser] Date Added: 10/18/2017 02:25:05

I had massive apprehension about running this module, hearing most requires more than an hour. Turns out, it's true, but surprisingly not by that much if you can set the pace. All said and done though, the 5 modules do not appear to be of equal quality. The Lords' Alliance mission (1) is actually the kindest to the players and the DM, giving you (DM) appropriate advice on how to keep players well-rewarded (both in story and in terms of not spending too much real life time) for utilising their resources well. The Zhentarim (3) is one of the most well-written but also the most vexing, with minimum clues given on how to guide the players away from potential traps and towards what they wish to look for. I personally enjoyed the Emerald Enclave one (2) the most, given the role-playing potential and the actual feeling that you're doing something constructive, and most players of like mind would agree.

Also, do note that when they say the adventure is optimised for level 5 characters, they're really not kidding. Level 5 PCs would find the challenge decent and rewarding, but higher level ones may be turned off by how easy it is (even if you use the Hard settings). Do adjust appropriately, keeping in mind your player tendencies.



Rating:
[4 of 5 Stars!]
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DDAL07-02 Over the Edge (5e)
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