For anyone who is a fan of Frazetta's art, low magic, dark fantasy, or Molly Hatchet, this is a must-buy. Classic sword and sorcery. Goodman Games has done a very good job of translating the six-issue mini-series from Image Comics into a 4th-edition adventure. No, you don't get to play the Death Dealer, but you do play the adventurers who ultimately allow him to enter the world. As I read through the adventure, I wondered if I could tell my group we were playing a one-shot adventure, and not let them find out what we were playing. To have them arrive at the climax and "discover" the horned helmet and axe would be very, very rewarding.
As I said the adventure is very good, but I was also impressed by the six appendices. The first is on character creation - the races of Iparsia. If you're like me, and enjoy human campaigns, this will give you five human race options. As a fan of vikings, I was very glad to see stats for playing Vikavians (from the Dark Kingdom comic series). Also, there are two feats to help balance the rules for a low-magic campaign. Again, this was something else I had been hoping to find for 4th edition.
The second appendix is advanced rules to really flavor your game. Action points, critical hits, and milestones are all tweaked for classic, brutal sword-and-sorcery. This is why I think this is a must-buy if you like low-magic campaigns. I will probably be using the 1st and 2nd appendices from now on.
Appendix 3 is your mini monster manual for the adventure.
Appendix 4 is a handy XP tracker. After reading through the adventure, I can see why this would be very, very helpful.
Appendix 5 are pre-gens.
Appendix 6 is... drumroll... stats for the Death Dealer and his Black Charger. And now you know why you could not play him nor would you want to encounter him. It would be short-lived.
[5 of 5 Stars!]