At 12 pages, including pre-generated characters and a map of the HMS Adriatic, this little gem makes a good investigative one-shot, suitable for convention play. I will try not to revieal spoilers other than to say that it really reminds me of the older Call of Cthulhu scenarios from the 80s and early 90s - a lot of investigation must be by character choice (very little railroading the players to following up on clues) with, if successful, a VERY deadly group of mythos creatures at the end. I have run this in a convention to completion in 3 1/2 hours. I did handicap the mythos creatures (no spells) and even then it was a close run thing.
Great for a single night of entertainment, either using the pregens for a one shot or for a transit of existing characters across the Atlantic.
Groups recommeneded/not recommended for:
I would recommend this without reservation to a group that enjoys the roleplaying, exploring of the luxury cruise liner, is interested in a investigation, and not put off at having to fight the super-bad mythos.
I would be concerned with a more action-oriented group or ones that need to be put on the trail, such as a group that enjoys Delta Green type scenarios.
Other notes from play:
- One group was convinced that I had placed the characters on the Titanic and was going for a total party kill - gaurenteed.
- Expanding the scenario into a campaign could be done. One player was convinced that the myhtos creatures encountered were now present everywhere; it would be simple to make this paranoia part of the game world for future investigations into the "hidden menace".
[4 of 5 Stars!]