Another excellent effort by Goodman Games. This one, in fact is better than the first one. It takes us into quite an interesting scenario and the choice of antagonist is much better for this setting than it was in the first one. The scenario, again, is designed to accommodate the players instead of forcing them down a particular investigatory path, and in this case succeeds rather well. The opening scene is more or less a set piece, but from that point on, the players are free to go whither they will (and where the clues they discover take them). There are multiple opportunities to discover the clues the players need, and while there is still the possibility of missing a key bit of info due to a bad roll, the Keeper can always overcome this by judicious use of the clue rules from something like GUMSHOE. Anyway, this one has not only the usual areas the players will likely investigate in the course of the mystery, but even a delightful little interlude (not really necessary to the scenario itself, but way cool all the same) in a wax museum!
There are a couple of ties to the preceding scenario book -- Death in Luxor -- as well as the usual handouts and pregenerated characters for use by a group just starting out. The pregenerated characters are even useful for established groups in that the history section of each character provides an excellent example of motivation for a character to become involved in the story. As always, DriveThru's reproduction of the material is excellent with no problems noted in reading the material, viewing the art work, or reproducing the handouts noted. The handouts, by the way, are extremely well done. This one easily earns a "5" in my book. Good job to both Goodman Games and DriveThru!
[5 of 5 Stars!]