 |
This product is ultra cool!
The basic mechanics are as such:
As a crime lord, your need to control a territory and a criminal organization to control that territory. There is a certain minimum of city blocks for a territory and a certain minimum of thugs/beggars/conmen (called "coves") needed to control that territory at efficient levels (having more or less affects the efficiency of your control).
Each month you determine the income and expenses of the organization, random events may or not happen to your organization, and your organization does the following:
(1) Your coves do crimes (low-level crimes outside of your day-to-day guidance);
(2) You guide your higher-authority rogues (your captains) to do specific crimes, with our without coves assigned to help them;
(3) And you roleplay your character in classic D&D fashion - - either doing classic adventuring to bring in more money for the organization, or in response to events and conditions affecting your orgainzation.
Crime Pays sets up a vibrant structure for running a criminal organization, with a lot of player input while keeping the mechanics relatively simple.
It also gives a wealth or roleplaying opportunities. For those who have shunned 4E because they feel it is roleplaying light, this product plunges 4E characters into roleplaying like a corndog into oil at a county fair (or a screw into the bay while wearing concrete boots).
Oh, and like all Goodman Games products, the layout, graphics, etc are aces.
Classement: [5 sur 5 Etoiles!] |
 |
|