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DDAL07-09 Unusual Opposition (5e)
by David M.
Publisher: Wizards of the Coast
Date Added: 02/18/2018 00:10:34
DDAL07-09 Unusual Opposition (5e) Really enjoyed this module. First, it has more than a few fun NPCs to roleplay to guide you to the boss fight. Love playing Soggy Wren and … uhm… "Grandmothers" are a hoot to play. The Ramshackle King has a fun backstory and a good scene. Since Tier 3 modules are much less common than 1s and 2s, a lot of the monsters in this module were new to me - and to the players. I just wish this were a "very strong" table, so I could see their faces when given a third gargantuan foe to face in an early fight! I ran this today for a 4-person table, a Barbarian/Battlemaster 11, a Thief/Champion 11, a Light Cleric 13 and a Battlemaster 15. This table rated as a "weak" table and if I had to do it again, I'd probably give them the challenge of "average" or "strong" combats. Perhaps it was their hot dice and the fact that I kept rolling 3s for initiative, but my table didn't have too much of a threat during the battles. Since the module is generous with long rests, the characters were able to enter ...

Rating:
[5 of 5 Stars!]
DDAL07-04 A Walk in the Park (5e)
by Diana V.
Publisher: Wizards of the Coast
Date Added: 02/18/2018 00:05:16
DDAL07-04 A Walk in the Park (5e) Overall, an interesting idea, but executed poorly. Chasing down Screaming Wind, while it seems possibly interesting, doesn't make a lot of sense: she's a contact for the Emerald Enclave in Port Nyanzaru, and this is a group of adventurers, and she just... runs? The fishhooks is another interesting encounter, but it generally left my players feeling like I was just being a jerk for no reason with it. The satchel shop interaction is... klunky, to say the least. It was a little unclear to my players why they should care about this, and I wasn't 100% sure how to handle that interaction, and my players seemed mostly bored by it. It's not clear how he's "supposed" (intended) to react if the characters just show him the satchel with the hidden compartment from Screaming Wind. On top of that, are the satchels for sale in AL play? I assume yes, but I'm not sure. This encounter just seems like a good way to waste time, and if they don't show him the Wanderlost, then there's no reason for Wa...

Rating:
[2 of 5 Stars!]
Ships of Clement Sector 16: Rucker-class Merchant
by Richard N.
Publisher: Gypsy Knights Games
Date Added: 02/17/2018 18:56:11
Ships of Clement Sector 16: Rucker-class Merchant Another gerat ship book from GKGs filled with several variants of the Rucker-class ship alogn with hisrtoy, stories, crews and adventure hooks. The detailed descriptions of each variant is great.

Rating:
[5 of 5 Stars!]
Ships of Clement Sector 1-3: Hub Federation Warships
by Richard N.
Publisher: Gypsy Knights Games
Date Added: 02/17/2018 18:53:22
Ships of Clement Sector 1-3: Hub Federation Warships Like other ship books for the Clement Sector this book contains much more than just a bunch of ships, deck plans, and specs. There are NPCs, adventure hooks, along with history of several ships.

Rating:
[5 of 5 Stars!]
Skull and Crossbones: Piracy in Clement Sector
by Richard N.
Publisher: Gypsy Knights Games
Date Added: 02/17/2018 18:51:39
Skull and Crossbones: Piracy in Clement Sector A great adventure with a colurful set of pre-generated characters. This is good for both a short adeventure (just do the race) or as part of a larger campaign. It outlines not only the other priate groups in the race, but some new ships and provides details for several systems. And as always teh Clement Sector books, there is plenty of story and background included in the book.

Rating:
[5 of 5 Stars!]
21 Pirate Groups
by Richard N.
Publisher: Gypsy Knights Games
Date Added: 02/17/2018 18:49:57
21 Pirate Groups Both entertaining and useful, what more can you want from a book? The 21 pirate groups outlined in the book, including the ships, motivations, and personalities of each group are a great addition to any campaign.

Rating:
[4 of 5 Stars!]
Ships of Clement Sector 4-6: Traders, Scouts and Small Craft
by Richard N.
Publisher: Gypsy Knights Games
Date Added: 02/17/2018 18:44:53
Ships of Clement Sector 4-6: Traders, Scouts and Small Craft With this book you get everything you would expect based upon the title and description, and then a whole lot more. * A plethora fo ships of differnet types and sizes? Check! * Deck plans for each ship? Check! * Detailed specs of each ship? Check! There are over 10 different classes of ships, many with veriations (like the 4 different fighters) with all the supporting documentation that you would expect. But then Gypsy Knight Games goes not one, but two steps futher. They provide stories, background, and hostories for many of the ships. There are NPCs named unique ships, plot hooks, and even adventure seeds in the book as well. For example there is the *Star Hawk* Jinsokuna Chirashi-class Yacht as seen on the populr vid shot *Superpirate!* along with a full crew, and adventure hooks. The book is well written and provides way more than a list of ships for you to use in your game. ...

Rating:
[5 of 5 Stars!]
The Beseeching Parliament
by Aleksi N.
Publisher: Floodhold Publishing
Date Added: 02/17/2018 15:01:10
The Beseeching Parliament An interesting and fresh take on a standard adventuring location! Instead of burgling an abandoned mansion, the owner (and his mother) are still home, and the PC's are encouraged to get the loot by wits and deception. The adventurers can seek employment and thus get a chance to scout the location and maybe even arrange a convenient accident. The module is well laid out, and I especially thank for the collected treasure table in the end of the book - it lists every valuable item in the mansion in one convenient table. There are even values given for the lumber, roof tiles and floorboards, if the players want to sell absolutely everything in the house! The room descriptions are arranged neatly in bullet points, so the important stuff is immediately available when needed. But because the module leans heavily on its NPC's, their actions, and motivations, I recommend the Referee to give it one thorough read-through before running it. The PDF is meticulously indexed and linked. The ad...

Rating:
[5 of 5 Stars!]
SO7 Shrine of the Titans
by Greg C.
Publisher: Starry Knight Press
Date Added: 02/17/2018 14:02:55
SO7 Shrine of the Titans This is a high-quality, quick advanture. The story is compelling and the art is fantastic. The map is high quality as well. It includes pre-gen PCs, which means a quick start to the game if desired. Highly recommended!

Rating:
[5 of 5 Stars!]
Star Trek Adventures: Core Rulebook
by George R. I.
Publisher: Modiphius
Date Added: 02/17/2018 13:49:48
Star Trek Adventures: Core Rulebook It is a very good product. I had purchased the hardbound white text on black pages and found it a little hard to read (I am getting older lol) so I thought it was nice to find a copy of black text on white pages. The book is easier to print specific pages for better viewing. I also spent the time to laminate the printed copy so it can last longer. It is a great deal in that you get three copies of the item for a good price.

Rating:
[5 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
by Jeff M.
Publisher: Wizards of the Coast
Date Added: 02/17/2018 10:49:12
DDAL07-01 A City on the Edge (5e) My group really enjoyed this. The dinosaur race was the highlight of the adventure for them, it worked well. I wasn't sure how it would be received because it's kinda different, but they loved it. I like the factions and introductions to them. Overall just good stuff.

Rating:
[5 of 5 Stars!]
Heroic Maps - Explorer: Sci-Fi Battlespaces
by Merlin A.
Publisher: Heroic Maps
Date Added: 02/17/2018 10:04:37
Heroic Maps - Explorer: Sci-Fi Battlespaces More sci fi is a must! These are great and there such a lack of good sci fi battle maps! Some of us don't play D&D!

Rating:
[5 of 5 Stars!]
Air Brigade
by Adam L.
Publisher: Leo Winstead
Date Added: 02/17/2018 10:03:15
Air Brigade Like the others this is a great "choose (or really roll) your own adventure" type scenario, with appropriate results based on your fate dice rolls, aspects compelled through the story, and usefulness of envoking your aspects and stunts to achieve success. Having now played through all of Leo Winsteads FAE Solo Adventures, I have to say this one was probably my favorite. I was at first a litte aprehensive about the setting as steam punk and it's derivatives are just generally not by thing but ultimately the playthrough was really great. Maybe I just had the lukiest session with Air Brigade, but ths scenario I felt like had the best flow of losing and winning rolls resulting interesting results but still allowing the story to carry on. Without the suddent taken out stuations I kept finding myself in in Tulikak or the "I only rolled the dice twice, nothing intersting happened, and suddenly the story ended with aliens getting off my ship and flying away while my character pondered ...

Rating:
[5 of 5 Stars!]
CA1 Calidar Dreams of Aerie
by Brian D.
Publisher: Calidar Publishing
Date Added: 02/17/2018 09:11:46
CA1 Calidar Dreams of Aerie This is a complete campaign in a very readable book. Bruce Heard takes the concept of a flying circus literally, and created a fantastic world within the Calidar campaign. The book is richly detailed, and very easy to navigate through. While I am not knocking the larger Adventure Path compendiums in any way, Dreams of Aerie is able to accomplish many of the same things in a more compact format. I would compare this book to some of the late 1980's TSR Compilations such as Temple of Elemental Evil as far as taking characters from one stage of progression to another without trying to take you all the way from level 1-20 like the current Adventure Path format attempts to do. Dreams of Aerie does have a plot, and several NPCs to drive said plot, but there is plenty of room for the game master to tinker away to customize as they see fit. The generic system Calidar uses should be easy for most DMs to convert to 5E, Pathfinder, or other systems. If you're tired of dungeon crawls, but...

Rating:
[5 of 5 Stars!]
Dead God Excavation
by Tamas K.
Publisher: Kort'thalis Publishing
Date Added: 02/17/2018 09:10:30
Dead God Excavation Dead God Excavation (DGE) is a gonzo horror/science-fantasy scenario by Venger Satanis (review copy provided by author). DGE is a short, simple scenario, explicitly written as a "session zero" adventure = a quick and dirty introduction for low-level players. However, it is NOT a throw-away story. The possible consequences and outcomes of diggin' up the dead god (what it says on the tin) will change the game world. Definitely a great way to jumpstart a campaign. First, the adventure gives you the site and the people who conduct the excavation. I really like the way NPCs are presented: the role of the character is the main header, the name is a smaller one (it makes sense, because you need to know their function first, not their complicated unpronounceable moniker). Then there is a motivation for each NPC. This format is much better than the infodumps Venger usually prefers in his scenario-writing. DGE is quite easy to navigate, information easier to find. In the second hal...

Rating:
[4 of 5 Stars!]
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