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		<title>Goodman Games Hottest Items</title> 
		<link>http://goodmangames.rpgnow.com/index.php?src=rss</link> 
		<description></description> 
		<language>en-us</language> 
		<item>
			<title><![CDATA[Critter Cache 6: Lovecraftian Bestiary]]></title> 
			<link><![CDATA[http://goodmangames.rpgnow.com/product_info.php?products_id=65344]]></link> 
			<pubDate>Tue, 27 Oct 2009 08:48:01 CST</pubDate> 
			<description><![CDATA[<img src="http://goodmangames.rpgnow.com/images/36/65344-thumb100.jpg" border="0" alt="Critter Cache 6: Lovecraftian Bestiary" title=" Critter Cache 6: Lovecraftian Bestiary " align="left"><b>Publisher</b>: Goodman Games<br /><p>DMs, are your monsters lacking that certain something that makes them more than just another rung in the ol and rsquo; XP ladder? Do you want your players to be wide-eyed with terror and whisper,  and ldquo;what the hell is <i>that</i>? and rdquo;, when you introduce a new monster to the game? Then look no further! The newest offering from Blackdirge Publishing and Goodman Games allows you to harness the raving lunacy of H.P. Lovecraft and rsquo;s tales of terror and the supernatural for your <b>Fourth Edition Dungeons  and amp; Dragons</b> game. That and rsquo;s right; <i>Critter Cache: Lovecraftian Bestiary</i> brings the squishy, squamous goodness of Lovecraftian monsters to your game table.</p>
<p>So dispense with the mundane kobolds, goblins, and orcs, and populate your next dungeon with elder things and shoggoths. Or, the next time your PCs set sail, have them bump into a slime-coated island covered with ancient ruins where giant, Cyclopean vaults just wait to be opened and hellip;</p>
<p><b>Critter Cache: Lovecraftian Bestiary </b>is 40 pages of new 4E material, and features over 30 of your favorite Lovecraftian critters, including everyone and rsquo;s favorite, tentacular Great Old One:</p>
<ul>
<li><b>Color out of Space</b>: Color out of Space </li>
<li><b>Cthulhu: </b>Cthulhu, Star Spawn of Cthulhu</li>
<li><b>Dagon: </b>Dagon</li>
<li><b>Deep One:</b> Deep One Hybrid, Deep One Hybrid Elder, Deep One Priest of Cthulhu, Deep One Raider, Deep One Leviathan</li>
<li><b>Elder Thing: </b>Elder Thing, Elder Thing Lifecrafter, Protoshoggoth</li>
<li><b>Flying Polyp: </b>Flying Polyp</li>
<li><b>Ghoul, Lovecraftian: </b>Ghoul Burrow King, Ghoul Coffin Cracker, Ghoul Grubber, Ghoul Gnawer</li>
<li><b>Great Race of Yith: </b>Yithian Lightning Guard, Yithian Mindshifter, Yithian Temporal Master</li>
<li><b>Gug: </b>Gug Priest of the Old Ones, Gug Sentry, Gug Slayer</li>
<li><b>Mi-Go: </b>Mi-Go Guard, Mi-Go Scout, Mi-Go Surgeon<b></b></li>
<li><b>Nightgaunt: </b>Nightgaunt, Nightgaunt Chosen of Nodens</li>
<li><b>Shantak: </b>Shantak</li>
<li><b>Shoggoth: </b>Greater Shoggoth, Shoggoth</li>
</ul>
<p>BDPCC06, 42 pages, $6.99</p>]]></description> 
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			<title><![CDATA[Dungeon Crawl Classics #51: Castle Whiterock]]></title> 
			<link><![CDATA[http://goodmangames.rpgnow.com/product_info.php?products_id=50947]]></link> 
			<pubDate>Sun, 04 Nov 2007 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://goodmangames.rpgnow.com/images/36/50947-thumb100.jpg" border="0" alt="Dungeon Crawl Classics #51: Castle Whiterock" title=" Dungeon Crawl Classics #51: Castle Whiterock " align="left"><b>Publisher</b>: Goodman Games<br /><p><b>The Greatest Dungeon Story Ever Told</b></p>
<p><i>"As the flame of my second life sputters and dims, I find myself thinking more and more on those heroes who, though we first met as enemies, granted me another opportunity to sip from life's cup. Great were their deeds and deep their wisdom, yet the tale of their adventures in Castle Whiterock has not been told: the helpless lives they saved and the wicked lives they ended, the diabolic ingenuity of their adversaries, the desperate moments when hope was faint, and their final victory over the terrible dragon Benthosruthsa."<br /></i></p>
<p><i>"If I am granted sufficient time, I will see this amended. The world will know of the champions of Castle Whiterock."<br /></i></p>
<p><i>-Koborth the Risen, General (retired)</i></p>
<p>Castle Whiterock is a complete campaign. This box holds more than 700 pages of material, enough to take new characters to 15th level and fuel a campaign for years. It contains:</p>
<ul>
<li>Four books detailing the dungeon and rsquo;s 15 levels and 14 sub-levels, colored according to level: red book, blue book, green book, and black book. Every map location is fully described with stats included.</li>
<li>A 56-page gazetteer of the Kingdom of Morrain, including the town of Cillamar.</li>
<li>A 48-page book of maps.</li>
<li>A 32-page book of player handouts.</li>
<li>A poster map showing Cillamar on one side and the final two levels of the dungeon on the reverse.</li>
<li>Six loose-leaf character sheets of the pregenerated heroes, ready to play out of the box, plus one blank character sheet to copy for later use.</li>
<li>A 16-page index and glossary.</li>
</ul>
<p><b>Previews</b></p>
<ul>
<li>Gazetteer of Morrain: Castle Whiterock includes a gazetteer covering the Kingdom of Morrain. This 9-page preview shows you an overview of the Kingdom. (6MB PDF) <a href="http://www.goodman-games.com/downloads/WhiterockPreview3.pdf">Click to download.</a></li>
<li>Introduction Chapter: Learn the history, layout, and major players of Castle Whiterock in this 25-page preview PDF. (2MB PDF) <a href="http://www.goodman-games.com/downloads/WhiterockPreview1.pdf">Click to download.</a></li>
<li>Level 9: In this preview, we showcase an entire level of Castle Whiterock! (1MB PDF) <a href="http://www.goodman-games.com/downloads/WhiterockPreview2.pdf">Click to download.</a></li>
</ul>
<p><b>Reviews</b></p>
<ul>
<li>Gamer and rsquo;s Haven Podcast: Not a review, but an interview! Listen to the Gamer and rsquo;s Haven podcast from 10-13-07 for an intriguing interview with Castle Whiterock authors Chris Doyle and Adrian Pommier! <a href="http://www.canadiancrusaders.com/eparchive/gh_ggint101307.mp3">Click to listen.</a></li>
</ul>
<p> and nbsp;</p>
<p>Writers: Chris Doyle and Adrian Pommier</p>
<p>Additional Writing: Harley Stroh and Jeff LaSala<br />Editors: Ken Hart, Aeryn Rudel<br />Developer: Harley Stroh<br />Cartographer: Jeremy Simmons<br />Cover Artist: William McAusland</p>
<p>GMG5050, 761 pages, boxed set, $59.99</p>]]></description> 
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			<title><![CDATA[Level Up #2]]></title> 
			<link><![CDATA[http://goodmangames.rpgnow.com/product_info.php?products_id=63096]]></link> 
			<pubDate>Tue, 01 Sep 2009 00:21:24 CST</pubDate> 
			<description><![CDATA[<img src="http://goodmangames.rpgnow.com/images/36/63096-thumb100.jpg" border="0" alt="Level Up #2" title=" Level Up #2 " align="left"><b>Publisher</b>: Goodman Games<br /><p>Level up your 4E game! Level Up is the official 4E RPG magazine from Goodman Games. Covering all things 4E, Level Up includes loads of content for only $1.99! Issue #2 includes:</p>
<ul>
<li> Villains of Eberron, by James Wyatt</li>
<li> The Stars Are Right: 4E stats for the creatures of H.P. Lovecraft</li>
<li> Shadows of the Deep: a level 12  and ldquo;Cthulhu Crawl Classics and rdquo; adventure for 4E</li>
<li> PC Pearls: Redeemed Races</li>
<li> GM Gems: Treasures of the Tyrant Queen and rsquo;s Empire</li>
<li> Amethyst: Choices  and amp; Consequences</li>
<li> Regular features, including Azagar and rsquo;s Advice for Adventurers, A Picture Tells 1,000 Words, Dear Archmage Abby, D20 Questions, and more!</li>
</ul>
<p>Goodman Games is a strong supporter of retail game stores. We believe they are the best vehicle for spreading our love for this great hobby to new fans. Level Up will be available in bricks-and-mortar retail stores for the low, low price of only $1.99. It will also be available via subscription and PDF for the still-reasonable price of $4.00.</p>]]></description> 
			<price></price>
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			<title><![CDATA[Dungeon Crawl Classics #52: Chronicle of the Fiend]]></title> 
			<link><![CDATA[http://goodmangames.rpgnow.com/product_info.php?products_id=54286]]></link> 
			<pubDate>Sun, 27 Jan 2008 13:07:42 CST</pubDate> 
			<description><![CDATA[<img src="http://goodmangames.rpgnow.com/images/36/54286-thumb100.jpg" border="0" alt="Dungeon Crawl Classics #52: Chronicle of the Fiend" title=" Dungeon Crawl Classics #52: Chronicle of the Fiend " align="left"><b>Publisher</b>: Goodman Games<br /><p><b>Three Linked Adventures for Levels 0-10</b></p>
<p>Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don and rsquo;t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren and rsquo;t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.</p>
<p>This special tournament module was used for the Fourth Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2007. It includes the official tournament scoring system, pregenerated characters, and illustrated player handouts. Four apprentices of a venerable hedge mage return from running errands to discover that their master and rsquo;s tower has been burned to the ground! Arming themselves with the meager equipment undamaged in the fire, they set out to rescue him. Thus begins a series of adventures that stretches many years, as the young servants mature into mighty heroes and finally confront their master and rsquo;s killer. This adventure module was originally played as a three round tournament with level 0 characters in round one, level 8 characters in round two, and level 10 characters in round three. In home play, the three adventures can be spread over an ongoing campaign.</p>
<p>If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!</p>
<p>Developer: Harley Stroh<br />Writers: Mike Ferguson, Ken Hart, Andrew Hind, Phillip Larwood, Rick Maffei, Ross Payton, Adrian Pommier, Harley Stroh<br />Cover Art: Eugene Jaworski<br />Back Cover Art: Brad McDevitt</p>
<p>GMG5051, 112 pages, $21.99</p>]]></description> 
			<price></price>
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		<item>
			<title><![CDATA[Level Up #1]]></title> 
			<link><![CDATA[http://goodmangames.rpgnow.com/product_info.php?products_id=60336]]></link> 
			<pubDate>Mon, 27 Apr 2009 23:35:40 CST</pubDate> 
			<description><![CDATA[<img src="http://goodmangames.rpgnow.com/images/36/60336-thumb100.jpg" border="0" alt="Level Up #1" title=" Level Up #1 " align="left"><b>Publisher</b>: Goodman Games<br /><p>Level up your 4E game! <i>Level Up</i> is the official 4E RPG magazine from Goodman Games. Covering all things 4E, <i>Level Up</i> includes adventures, character options, new monsters, Azagar and rsquo;s Advice for Adventurers, and the endearing wisdom of Dear Archmage Abby.</p>
<p>GMG9101, $4.00</p>]]></description> 
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			<title><![CDATA[Dungeon Crawl Classics #48: The Adventure Continues]]></title> 
			<link><![CDATA[http://goodmangames.rpgnow.com/product_info.php?products_id=50401]]></link> 
			<pubDate>Sat, 15 Sep 2007 18:32:47 CST</pubDate> 
			<description><![CDATA[<img src="http://goodmangames.rpgnow.com/images/36/50401-thumb100.jpg" border="0" alt="Dungeon Crawl Classics #48: The Adventure Continues" title=" Dungeon Crawl Classics #48: The Adventure Continues " align="left"><b>Publisher</b>: Goodman Games<br /><p><b>An Adventure Compilation for Character Levels 4-6</b></p>
<p>Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don and rsquo;t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren and rsquo;t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.</p>
<p>The adventure continues! This compilation of all-new 4th-level adventures is especially designed to continue new campaigns. They and rsquo;re perfect sequels to DCC #29: The Adventure Begins, or any other level 1-3 adventures. Written by experienced adventure authors, these stand-alone modules will challenge your heroes with feral elves, undead fiddlers, evil fey, dreamscape nightmares, ghostly Neanderthals -- and more!</p>
<p>If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!</p>
<p>Developer: Harley Stroh</p>
<p>Writers: Eric Artis, B. Matthew Conklin III, Ken Hart, Phillip Larwood, Jeff LaSala, Brendan LaSalle, Jason Little, Mike Ferguson, Stephen S. Greer, Greg Oppedisano, Artem V. Serebrennikov, Justin Sipla, Jessica Van Oort<br /><br />Cover Artist: William McAusland<br /><br />Back Cover Artist: Eugene Jaworski</p>
<p>GMG5047, 256 pages, $34.99</p>]]></description> 
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			<title><![CDATA[Dungeon Crawl Classics #46: The Book of Treasure Maps]]></title> 
			<link><![CDATA[http://goodmangames.rpgnow.com/product_info.php?products_id=28635]]></link> 
			<pubDate>Sat, 21 Jul 2007 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://goodmangames.rpgnow.com/images/36/28635-thumb100.jpg" border="0" alt="Dungeon Crawl Classics #46: The Book of Treasure Maps" title=" Dungeon Crawl Classics #46: The Book of Treasure Maps " align="left"><b>Publisher</b>: Goodman Games<br /><p><b>A Compilation of Six Adventures for All Levels</b></p>
<p>Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.</p>
<p>Treasure maps have been a staple of great fantasy adventures for generations. This module expands this notion by offering six great treasure map adventures to d20 gamers. Covering a wide range of levels, each of the adventures revolves around a treasure map of some kind, and the book includes beautiful handouts to bring the maps to life in the hands of your gamers. The traditional "pirate's booty map" is represented, of course, and we've also taken some steps forward on the concept of "treasure map" - including one map that, after assembly by the DM, resembles a giant 20-sided gem with inscriptions upon it! Each of the adventures is stand-alone and world-neutral, and given the nature of the treasure map concept, they're easy to drop into any campaign.</p>
<p>If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!</p>
<p>Writers: Casey Christofferson, Kameron Franklin, Scott Green, Andrew Hind, Chris McCoy, Christina McCoy, Ken McCutchen, Jeremy Simmons  <br />Developer: Harley Stroh  <br />Cover Artist: Brad McDevitt  <br />Cartographer: Jeremy Simmons</p>
<p>GMG5045, 128 pages, $12.99</p>]]></description> 
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			<title><![CDATA[Critter Cache 3: Animals  and  Beasts]]></title> 
			<link><![CDATA[http://goodmangames.rpgnow.com/product_info.php?products_id=59851]]></link> 
			<pubDate>Tue, 20 Jan 2009 20:47:29 CST</pubDate> 
			<description><![CDATA[<img src="http://goodmangames.rpgnow.com/images/36/59851-thumb100.jpg" border="0" alt="Critter Cache 3: Animals  and  Beasts" title=" Critter Cache 3: Animals  and  Beasts " align="left"><b>Publisher</b>: Goodman Games<br />Need a bit more of the natural in your <b>Fourth Edition Dungeons  and amp; Dragons</b> campaign? Looking for intriguing challenges, mounts, and allies for your PCs that are rooted in the good ol and rsquo; real world? Then look no further. <i>Critter Cache: Animals  and amp; Beasts</i> presents 24 animals, beasts, and other real-world-inspired critters for your 4E game <br /><br />So let Goodman Games and Blackdirge Publishing bring the lions, and tigers, and and hellip;mammoths back to your 4E campaign with <i>Critter Cache: Animals  and amp; Beasts</i>.<br /><br /><i>Critter Cache: Animals  and amp; Beasts</i> features 24 pages of new 4E material, and includes the following monster entries:<br /><br /> and bull; and nbsp; and nbsp;  and nbsp;Ape: Ape, Dire Ape, Tyrant Ape<br /> and bull; and nbsp; and nbsp;  and nbsp;Eagle: Golden Eagle, Great Harpy Eagle (Haast and rsquo;s Eagle), Dire Eagle<br /> and bull; and nbsp; and nbsp;  and nbsp;Elephant: Elephant, Mammoth, Olyphant <br /> and bull; and nbsp; and nbsp;  and nbsp;Giant Lizard: Giant Lizard, Tunnel Lizard, Deathjaw Lizard (Megalania)<br /> and bull; and nbsp; and nbsp;  and nbsp;Lion: Lion, Cave Lion <br /> and bull; and nbsp; and nbsp;  and nbsp;Rhinoceros: Rhinoceros, Wooly Rhinoceros, Thunderhorn (Brontotherium) <br /> and bull; and nbsp; and nbsp;  and nbsp;Tiger: Tiger, Saber-Tooth Tiger (Smilodon)<br /> and bull; and nbsp; and nbsp;  and nbsp;Weasel: Dire Weasel, Dire Badger, Giant Skunk<br /> and bull; and nbsp; and nbsp;  and nbsp;Wolverine: Wolverine, Dire Wolverine ]]></description> 
			<price></price>
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			<title><![CDATA[Dungeon Crawl Classics #35: Gazetteer of the Known Realms]]></title> 
			<link><![CDATA[http://goodmangames.rpgnow.com/product_info.php?products_id=16180]]></link> 
			<pubDate>Sat, 21 Oct 2006 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://goodmangames.rpgnow.com/images/36/16180-thumb100.jpg" border="0" alt="Dungeon Crawl Classics #35: Gazetteer of the Known Realms" title=" Dungeon Crawl Classics #35: Gazetteer of the Known Realms " align="left"><b>Publisher</b>: Goodman Games<br /><p>Certain adventures only come around once. Like when the grizzled old warrior decides to go after the dragon, and asks who and rsquo;s coming with him. Or when the dark-eyed sorceress slowly surveys the crowd of peasants, waiting for one to step forward and pull the sword from the stone.</p>
<p>This boxed sets contains those adventures. Dungeon Crawl Classics #35: Gazetteer of the Known Realms brings together the Dungeon Crawl Classics modules into one comprehensive world. This magnificent set includes:</p>
<ul>
<li>Gazetteer of the Known Realms, a 120-page book describing the archetypal fantasy world of  and Aacute;ereth. </li>
<li>Three 24"x36" poster-sized full-color maps of  and Aacute;ereth ready to host your adventures. </li>
<li>GM and rsquo;s Guide to the Known Realms, a 136-page sourcebook describing deities, equipment, creatures, and NPCs, plus rules for starting campaigns with 0-level characters and adventure paths that you can build from existing DCC modules. </li>
<li>A 24"x36" poster-sized players and rsquo; map of  and Aacute;ereth. </li>
<li>Halls of the Minotaur, a 32-page adventure module for 0-level characters perfectly suited to starting off your campaign in  and Aacute;ereth. </li>
<li>The Thief Lord and rsquo;s Vault, a 32-page adventure module for levels 4-6 that sends the heroes into the legendary treasure vault of Caz and uuml;l the Chaotic. </li>
</ul>
<p> and nbsp;</p>
<p>So take up your broadsword, blow the dust off your spellbook, and saddle the horses. The mailed Kings of the North are calling out your name, demanding an audience. It is up to you to give an answer.</p>
<p><b>Previews:</b></p>
<ul>
<li><b>Creation and Early History:</b> A 15-page excerpt from the GM and rsquo;s Guide that describes the origins of  and Aacute;ereth. <a href="./downloads/DCC35-Preview-1.pdf"> Click here to download</a>. (7.8 MB PDF) </li>
<li><b>Gazetteer of the Northlands:</b> A 12-page excerpt from the Gazetteer that describes the Northlands. <a href="./downloads/DCC35-Preview-2.pdf">Click here to download</a>. (7.7 MB PDF) </li>
<li><b>Adventure Paths:</b> A 5-page excerpt from the GM and rsquo;s Guide with adventure paths that connect Dungeon Crawl Classics modules into interlinked campaigns. <a href="./downloads/DCC35-Preview-3.pdf">Click here to download</a>. (4.9 MB PDF) </li>
</ul>
<p> and nbsp;</p>
<p><b>Reviews:</b></p>
<ul>
<li><a href="http://www.rpgnow.com/product_reviews_info.php?mid=381 and amp;reviews_id=16116 and amp;">RPG Now:</a> 4 stars. "I'm currently running my second adventure in the DCC universe, and already the Known Realms Gazetteer has proved invaluable in helping me answer my PC's pesky questions about the local climate and where certain roads and rivers referenced in the adventure might ultimately lead to."</li>
<li><a href="http://www.enworld.org/reviews.php?do=review and amp;reviewid=3294790">EN World:</a> 5 stars. "Great value for your buck; original without being weird... You will in no way regret buying this."</li>
</ul>
<p> and nbsp;</p>
<p>Project Manager: Harley Stroh 					<br />Writer: Mike Ferguson, Jeff LaSala, Harley Stroh 					<br />Cartography: Jeremy "Topographic Rex" Simmons 					<br />Cover Artist: William McAusland 					<br />Heraldry Artists: Brad and Jessie McDevitt 					<br />Interior Artists: Ian Armstrong, Jason Edwards, Friedrich Haas, Eric Lofgren, Alex Kosakowski, Doug Kovacs, Cliff Kurowski, William McAusland, Brad McDevitt, Jesse Mohn, Stefan Poag, Mike Wilson 					<br />Editors: Ken Hart, Liz Rich 					<br />Graphic Designer: Jeremy Simmons 					<br />Layout: Joseph Goodman 					<br />Editor-in-Chief: Joseph Goodman</p>
<p>GMG5034. Boxed set. $69.99.</p>]]></description> 
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			<title><![CDATA[Critter Cache 2: Prehistoric Beasts]]></title> 
			<link><![CDATA[http://goodmangames.rpgnow.com/product_info.php?products_id=59219]]></link> 
			<pubDate>Thu, 04 Dec 2008 19:49:53 CST</pubDate> 
			<description><![CDATA[<img src="http://goodmangames.rpgnow.com/images/36/59219-thumb100.jpg" border="0" alt="Critter Cache 2: Prehistoric Beasts" title=" Critter Cache 2: Prehistoric Beasts " align="left"><b>Publisher</b>: Goodman Games<br /><p>Goodman Games and Blackdirge Publishing present the next product in the Critter Cache line: <i>Critter Cache: Prehistoric Beasts</i>. and nbsp; If you and #39;re missing a bit of the old school, lost world feel in your <b>Fourth Edition Dungeons  and amp; Dragons</b> campaign, then look no further. <i>Critter Cache: Prehistoric Beasts</i> gives you 27 dinosaurs (behemoths) and other prehistoric monsters to fill your ancient jungles and primeval forests. Here you and rsquo;ll find old favorites like T-rex, Velociraptor, and Triceratops, plus a whole bevy of other monsters; all based on real-world prehistoric critters.<br /><br />Let Goodman and Blackdirge bring the primeval back to your campaign with <i>Critter Cache: Prehistoric Beasts</i>. <br /><br /><i>Critter Cache: Prehistoric Beasts</i> features 26 pages of new 4E material, and includes the following monster entries:<br /><br /> and bull; and nbsp; and nbsp;  and nbsp;<b>Deathjaw Behemoths:</b> Devilsnout Behemoth (Ceratosaurus), Sailback Behemoth (Spinosaurus), Tyrantfang Behemoth (Tyrannosaurs Rex)<br /> and bull; and nbsp; and nbsp;  and nbsp;<b>Finned Behemoth:</b> Seawolf Behemoth (Plesiosaurus), Titanmaw Behemoth (Liopleurodon)<br /> and bull; and nbsp; and nbsp;  and nbsp;<b>Hardskull Behemoth:</b> Domeskull Behemoth (Stegoceras), Shatterskull Behemoth (Pachycephalosaurus)<br /> and bull; and nbsp; and nbsp;  and nbsp;<b>Horned Behemoth:</b> Parrotjaw Behemoth (Protoceratops), Spikefrill Behemoth (Styracosaurus), Hornface Behemoth (Triceratops)<br /> and bull; and nbsp; and nbsp;  and nbsp;<b>Leatherwing: </b>Daggertail Swarm (Rhamphorhynchus), Crested Leatherwing (Pteranodon), Dire Leatherwing (Quetzalcoatlus)<br /> and bull; and nbsp; and nbsp;  and nbsp;<b>Prehistoric Crocodile:</b> Walking Crocodile (Postosuchus), Titanslayer Crocodile (Sarcosuchus)<br /> and bull; and nbsp; and nbsp;  and nbsp;<b>Prehistoric Fish:</b> Steelsnap Leviathan (Dunkleosteus), Megatooth Shark (Megalodon)<br /> and bull; and nbsp; and nbsp;  and nbsp;<b>Raptor: </b>Knifetooth Raptor (Velociraptor), Feathered Raptor (Deinonychus), Deathtalon Raptor (Utahraptor)<br /> and bull; and nbsp; and nbsp;  and nbsp;<b>Spikeshell Kraken:</b> Spikeshell Kraken (Cameroceras) <br /> and bull; and nbsp; and nbsp;  and nbsp;<b>Swiftscale:</b> Swiftscale Hopper (Coelophysis), Swiftscale Bandit (Oviraptor), Swiftscale Racer (Dryosaurus)<br /> and bull; and nbsp; and nbsp;  and nbsp;<b>Thunderstep Behemoth:</b> Ironskin Behemoth (Saltasaurus), Earthshaker Behemoth (Argentinosaurus)</p><p><b>Reviews:</b></p><ul><li><a href="http://www.enworld.org/forum/pdf-reviews/246805-critter-cache-2-prehistoric-beasts.html" target="_blank">EN World Staff Review:</a>  and quot;It and #39;s another strong resource that and #39;s useful for any campaign, especially ones that may wish to add a touch of classic campaigning to their game. and quot; </li></ul><p>26 pages, $4.99</p>]]></description> 
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			<title><![CDATA[Critter Cache 1: Big Bugs]]></title> 
			<link><![CDATA[http://goodmangames.rpgnow.com/product_info.php?products_id=58760]]></link> 
			<pubDate>Wed, 05 Nov 2008 21:52:19 CST</pubDate> 
			<description><![CDATA[<img src="http://goodmangames.rpgnow.com/images/36/58760-thumb100.jpg" border="0" alt="Critter Cache 1: Big Bugs" title=" Critter Cache 1: Big Bugs " align="left"><b>Publisher</b>: Goodman Games<br />Goodman Games and Blackdirge Publishing presents <i>Critter Cache</i>, a new line of monster products for the <b>Dungeons  and amp; Dragons Fourth Edition</b> game. Each installment of <i>Critter Cache</i> will feature twenty or more new monsters for your 4E game. You and rsquo;ll find old favorites updated for the new edition, plus new and intriguing monsters to challenge characters of all level.<br /><br />The first installment of <i>Critter Cache</i> features all things that creep and crawl. Twenty giant insects, invertebrates, and other creepy crawlies fill the pages of <i>Critter Cache: Big Bugs</i>, presenting an array of monstrous challenges for characters of nearly all levels. Each big bug is fully illustrated by Jesse Mohn, and presented with a full description, tactics, lore, and encounter groups.<br /><br />So, bring the bugs back to your game, with <i>Critter Cache: Big Bugs</i>.<br /><br /><b>Critter Cache: Big Bugs</b> features 17 pages of new 4E material, and includes the following monster entries: <br /><br /> and bull; and nbsp; and nbsp;  and nbsp;<b>Ant:</b> Monstrous Ant Queen, Monstrous Ant Soldier, Monstrous Ant Worker,<br /> and bull; and nbsp; and nbsp;  and nbsp;<b>Beetle:</b> Butcher Beetle, Irongrip Pincer Beetle, Puncture Beetle<br /> and bull; and nbsp; and nbsp;  and nbsp;<b>Centipede:</b> Deathstep Centipede, Megapede, Stenchcloud Centipede<br /> and bull; and nbsp; and nbsp;  and nbsp;<b>Crustacean:</b> Giant Mantis Shrimp, Giant Sea Scorpion, Viceclaw Crab<br /> and bull; and nbsp; and nbsp;  and nbsp;<b>Mantis:</b> Giant Praying Mantis, Sickleclaw Mantis <br /> and bull; and nbsp; and nbsp;  and nbsp;<b>Slug:</b> Corpse Slug, Giant Cone Snail, Giant Slug<br /> and bull; and nbsp; and nbsp;  and nbsp;<b>Wasp:</b> Blackjacket Bolter, Hellvenom Hornet, Incubator Wasp<br /><br />GMGBD0001, 17 pages, $3.99]]></description> 
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			<title><![CDATA[Dungeon Crawl Classics #50: Vault of the Iron Overlord]]></title> 
			<link><![CDATA[http://goodmangames.rpgnow.com/product_info.php?products_id=50782]]></link> 
			<pubDate>Sat, 20 Oct 2007 15:09:21 CST</pubDate> 
			<description><![CDATA[<img src="http://goodmangames.rpgnow.com/images/36/50782-thumb100.jpg" border="0" alt="Dungeon Crawl Classics #50: Vault of the Iron Overlord" title=" Dungeon Crawl Classics #50: Vault of the Iron Overlord " align="left"><b>Publisher</b>: Goodman Games<br /><p><b>An Adventure for Character Levels 7-9</b></p>
<p>Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don and rsquo;t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren and rsquo;t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.</p>
<p>Chaos reigns in the kingdom as the king and queen have died, leaving no heirs. The heroes are commissioned to go into the king and rsquo;s vault to retrieve the scepter of succession, a magical relic that legends claim to be able to determine who should be the rightful ruler of the kingdom. The king kept his treasures in no ordinary vault, however. The so-called Vault of Rings was designed to not only keep out thieves but to train his heir, who would be unable to access the kingdom and rsquo;s wealth until he or she could overcome the trials and obstacles found within the vault...</p>
<p>This special module marks the fiftieth adventure in the Dungeon Crawl Classics series. The adventure features a unique map composed of concentric rings that rotate as the characters explore the dungeon. The module is printed to include a map on the inside cover that physically rotates, so the DM can follow the dungeon rotation as the players explore!</p>
<p>If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!</p>
<p>Writer: Monte Cook<br />Additional Writing: S and oslash;ren Keis Thustrup<br />Cover Artist: Erol Otus<br />Back Cover Artist: Eugene Jaworski<br />Editor: John Cooper<br />Cartographer: Jeremy Simmons</p>
<p>GMG5049, 40 pages with rotating map, $8.99</p>]]></description> 
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			<title><![CDATA[Dungeon Crawl Classics #49: Palace in the Wastes]]></title> 
			<link><![CDATA[http://goodmangames.rpgnow.com/product_info.php?products_id=50581]]></link> 
			<pubDate>Sat, 06 Oct 2007 20:19:56 CST</pubDate> 
			<description><![CDATA[<img src="http://goodmangames.rpgnow.com/images/36/50581-thumb100.jpg" border="0" alt="Dungeon Crawl Classics #49: Palace in the Wastes" title=" Dungeon Crawl Classics #49: Palace in the Wastes " align="left"><b>Publisher</b>: Goodman Games<br /><p><b>An Adventure for Character Levels 6-7. </b></p>
<p>Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don and rsquo;t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren and rsquo;t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.</p>
<p>This special tournament module was used for the Third Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2006. It includes the official tournament scoring system, pregenerated characters, and illustrated player handouts. The adventurers seek the ruined palace occasionally glimpsed deep within the forbidding Achsfel Wastes. Within, they discover evidence of the palace and rsquo;s builders, the tortoise-like falsoom, and begin to piece together why it was built. Soon they face a series of titanic battles against a twisted servant of Law, a giant weapon of Chaos, and the severed (but very alive) hand of a demigod!</p>
<p>If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!</p>
<p>Developer and Project Manager: Adrian M. Pommier<br />Additional Development: JP Charpentier, Chris Doyle, Joseph Goodman, Jeff LaSala, Jason Little<br />Writers: Chris Doyle, Justin Georgi, Melissa Georgi, Luke Johnson, Jeff LaSala, Jason Little, Rick Maffei, Greg Oppedisano, Adrian M. Pommier, Aeryn  and ldquo;Blackdirge and rdquo; Rudel, Justin Sipla, Christina Stiles, Harley Stroh<br />Cover Artist: Jim Holloway<br />Back Cover Artist: William McAusland<br />Cartographer: Jeremy Simmons</p>
<p>GMG5048, 128 pages, $12.99</p>]]></description> 
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			<title><![CDATA[Dungeon Crawl Classics #29: The Adventure Begins]]></title> 
			<link><![CDATA[http://goodmangames.rpgnow.com/product_info.php?products_id=12275]]></link> 
			<pubDate>Sun, 25 Jun 2006 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://goodmangames.rpgnow.com/images/36/12275-thumb100.jpg" border="0" alt="Dungeon Crawl Classics #29: The Adventure Begins" title=" Dungeon Crawl Classics #29: The Adventure Begins " align="left"><b>Publisher</b>: Goodman Games<br /><p>Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.</p>
<p>Let the adventure begin! This compilation of twenty all-new 1st-level adventures is especially designed to kick-start new campaigns. Written by experienced adventure authors, these stand-alone modules will challenge your heroes with war-worms, hang-gliding kobolds, a hundred-foot-tall colossus, giant bees, an ancient wizard's tower, trained monkeys, dangerous mushrooms, a gigantic white salamander -- and more!</p>
<p>If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!</p>
<p>Features:</p>
<ul>
<li>All-new cover art by legendary TSR artist Jim Roslof! </li>
<li>TWENTY adventures for 1st-level characters, every one of them suitable for kick-starting an entire campaign </li>
<li>A wide variety of plot hooks and unique encounters to spice up your game </li>
</ul>
<p>Writers: Bret Boyd, Michael Ferguson, Andrew Hind, Phillip Larwood, Jeff LaSala, Brendan LaSalle, Jason Little, Rob Manning, Greg Oppedisano, Adrian Pommier, George Strayton, Harley Stroh, Michael Tresca, Dieter Zimmerman <br />Front Cover Artist: Jim Roslof <br />Back Cover Artist: Brad McDevitt  <br />Cartographer: Jeremy Simmons</p>
<p>GMG5028; 264 pages; hardback; $19.99.</p>]]></description> 
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			<title><![CDATA[Blackdirge's Dungeon Denizens]]></title> 
			<link><![CDATA[http://goodmangames.rpgnow.com/product_info.php?products_id=59826]]></link> 
			<pubDate>Sat, 17 Jan 2009 14:32:01 CST</pubDate> 
			<description><![CDATA[<img src="http://goodmangames.rpgnow.com/images/36/59826-thumb100.jpg" border="0" alt="Blackdirge's Dungeon Denizens" title=" Blackdirge's Dungeon Denizens " align="left"><b>Publisher</b>: Goodman Games<br />Tired of facing the same old kobolds? Blackdirge and rsquo;s Dungeon Denizens take the very best original monsters from the pages of over 55 Dungeon Crawl Classics adventures, converts them to 4th edition, and compiles them in one volume. Here you and rsquo;ll find unique monstrous foes from levels 1 to 30, plus a few old classics updated for the newest edition of the world and rsquo;s most popular role-playing game.<br /><p><b>Reviews:</b></p><ul><li><a href="http://www.rpgnow.com/%E2%80%9Dhttp://www.enworld.org/forum/rpg-book-reviews/248332-blackdirge-s-dungeon-denizens.html%E2%80%9D">EN World Staff Review</a>: 4 stars.  and ldquo;Priced to sit on your bookshelf and hellip;the content, the depth and variety of monsters is solid. and rdquo;<br /></li></ul><b>Previews</b><br /><ul><li>Hollow Ones: <a href="http://www.goodman-games.com/downloads/DD-Preview-HollowOnes.pdf">Check out this 3-page preview of the Hollow Ones</a> entry in Dungeon Denizens!</li><li>Azi Dahaka: Check out the next preview: <a href="http://www.goodman-games.com/downloads/DD-Preview-AziDahaka.pdf">the dreaded demon Azi Dahaka</a>!</li><br /></ul><p><b>Rules Set:</b> 4E (GSL).</p><p>Developer: Aeryn  and ldquo;Blackdirge and rdquo; Rudel<br />Cover Art: Ben Wooten</p><p>GMG5224, 144 pages, $14.99</p>]]></description> 
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			<title><![CDATA[Dungeon Crawl Classics #59: Mists of Madness]]></title> 
			<link><![CDATA[http://goodmangames.rpgnow.com/product_info.php?products_id=60122]]></link> 
			<pubDate>Sat, 07 Feb 2009 13:35:23 CST</pubDate> 
			<description><![CDATA[<img src="http://goodmangames.rpgnow.com/images/36/60122-thumb100.jpg" border="0" alt="Dungeon Crawl Classics #59: Mists of Madness" title=" Dungeon Crawl Classics #59: Mists of Madness " align="left"><b>Publisher</b>: Goodman Games<br /><b>An Adventure for Level 1 Characters.</b><br /><p><i><b>The two dollar module is back!</b></i> This 4E-compatible module sends the heroes to an ancient cave occupied by cultists dedicated to the Mists of Madness. Defended by ancient death traps and weird arcane seals, the caves conceal an antediluvian vault, the resting place of an archlich whose reign predates recorded history in the Known Realms. Undisturbed for untold eons, now the machinations of the cultists and their eladrin master threaten to awaken the archlich, to dire ends that none can predict.</p><p><b>Rules Set:</b> 4E.</p><p>Author: Harley Stroh<br />Cover Art: Eric Lofgren</p><p>GMG5057, 32 pages, $2.00</p>]]></description> 
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			<title><![CDATA[Dungeon Crawl Classics #57: Wyvern Mountain]]></title> 
			<link><![CDATA[http://goodmangames.rpgnow.com/product_info.php?products_id=59230]]></link> 
			<pubDate>Sat, 06 Dec 2008 09:40:38 CST</pubDate> 
			<description><![CDATA[<img src="http://goodmangames.rpgnow.com/images/36/59230-thumb100.jpg" border="0" alt="Dungeon Crawl Classics #57: Wyvern Mountain" title=" Dungeon Crawl Classics #57: Wyvern Mountain " align="left"><b>Publisher</b>: Goodman Games<br /><b>A Level 4 Adventure.</b><br /><p>High atop the Ul Dominor Mountains stands the lonely peak known as Wyvern Mountain. Once the lair of the dread white dragon Skelya and her army of wyvern servants, the high mountain citadel was synonymous with wickedness and wanton destruction.</p><p>Now the ancient fastness has become a haven for evil once again. A tribe of brazen goblins have claimed the fastness for their own, unwittingly unlocking the draconic menace concealed beneath Wyvern Mountain.</p><p>Will the dread Skelya rise to terrorize the North? Or will the heroes put to rest a secret that has lurked beneath the mountain since time immemorial? Only the most valiant of heroes dare venture into the Wyvern Mountain.</p><p>This world-neutral adventure can be used alone or to launch a campaign in the epic fantasy world of  and Aacute;ereth.</p><p><b>Rules Set:</b> 4E.</p><p>Writer: Michael Ferguson<br />Developer: Harley Stroh<br />Cover Art: Eric Lofgren<br />Art Direction and Graphic Design: Jim Pinto</p><p>GMG5056, 44 pages, $6.99</p>]]></description> 
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			<title><![CDATA[Dungeon Crawl Classics #56: Scions of Punjar]]></title> 
			<link><![CDATA[http://goodmangames.rpgnow.com/product_info.php?products_id=59030]]></link> 
			<pubDate>Sat, 22 Nov 2008 17:29:43 CST</pubDate> 
			<description><![CDATA[<img src="http://goodmangames.rpgnow.com/images/36/59030-thumb100.jpg" border="0" alt="Dungeon Crawl Classics #56: Scions of Punjar" title=" Dungeon Crawl Classics #56: Scions of Punjar " align="left"><b>Publisher</b>: Goodman Games<br />A level 4 adventure. In Punjar, even the nobility have secrets to conceal, and the Dev and #39;shir have more than most. An heirloom been stolen from the City of the Dead, leading the heroes on a perilous quest through the city and #39;s darkest alleys and byways, into a long abandoned crypt, and against an army of shambling corpses.<br /><p>When the dead stalk the ancestral estates of Punjar, can even the mightiest of heroes emerge triumphant? Or will their corpses join the army of walking dead as the Scions of Punjar?</p><p>This world-neutral adventure can be used alone or to launch a campaign in the epic fantasy world of  and Aacute;ereth.</p><p>Writer: Chris Doyle<br />Developer: Harley Stroh<br />Cover Art: Eric Lofgren<br />Art Direction and Graphic Design: Jim Pinto</p><p>GMG5055, 56 pages, $7.99</p>]]></description> 
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			<title><![CDATA[Dungeon Crawl Classics #54: Forges of the Mountain King]]></title> 
			<link><![CDATA[http://goodmangames.rpgnow.com/product_info.php?products_id=58322]]></link> 
			<pubDate>Sat, 27 Sep 2008 13:31:36 CST</pubDate> 
			<description><![CDATA[<img src="http://goodmangames.rpgnow.com/images/36/58322-thumb100.jpg" border="0" alt="Dungeon Crawl Classics #54: Forges of the Mountain King" title=" Dungeon Crawl Classics #54: Forges of the Mountain King " align="left"><b>Publisher</b>: Goodman Games<br /><p><b>A Level 1 Adventure</b></p><p>High in the Ul Dominor mountains, at the base of smoldering caldera, a lonely trail wends its way to a ruined dwarven citadel. Coveted by many, its location has been lost since time immemorial. Now you and your companions are prepared to explore the forgotten mountain fastness and its fabled dwarven horde. Within the moldering halls lurk ancient death traps, armies of cruel goblins, gnolls and worse, and a cursed treasure doomed to bring ruin upon any that dare to explore it.</p><p>An introductory adventure designed specifically for first level characters, Forges of the Mountain King will challenge new and old players alike. It includes four pages of full-color cardboard cut-outs produced by Fat Dragon Games to facilitate 3D play! This stand-alone, world-neutral adventure can also be used to launch a campaign in the epic fantasy world of  and Aacute;ereth.</p><p>Rules Set: 4E.</p><p>Writer: Harley Stroh<br />Cover Art: Eric Lofgren<br />Art Direction and Graphic Design: Jim Pinto</p><p>GMG5053, 48 pages, $8.99</p>]]></description> 
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			<title><![CDATA[Dungeon Crawl Classics Presents: Blackdirge's Dungeon Denizens]]></title> 
			<link><![CDATA[http://goodmangames.rpgnow.com/product_info.php?products_id=28035]]></link> 
			<pubDate>Sun, 17 Jun 2007 00:00:00 CST</pubDate> 
			<description><![CDATA[<img src="http://goodmangames.rpgnow.com/images/36/28035-thumb100.jpg" border="0" alt="Dungeon Crawl Classics Presents: Blackdirge's Dungeon Denizens" title=" Dungeon Crawl Classics Presents: Blackdirge's Dungeon Denizens " align="left"><b>Publisher</b>: Goodman Games<br /><center>
<h1>Dungeon Crawl Classics Presents: <br />Blackdirge's Dungeon Denizens</h1>
</center>
<p>This volume collects more than 100 of the best monsters to appear in Dungeon Crawl Classics adventures, compiled by monster artist? Aeryn "Blackdirge" Rudel. Inside you will find mindless beasts suited to any castle's catacombs, masterminds who direct hordes under the mountain, raiders from the underdark, champions of the fungal forest, lords of the lava seas, and guardians of long-forgotten tombs. Ranging in CR from 1 to 21, there are enough creatures herein to challenge every adventurer for years to come!</p>
<p><b>Note:</b> This is the 3.5 version of this compilation. There is also a 4E version available.</p>
<p>GMG5220, 128 pages, $12.99</p>]]></description> 
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